Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <source/ui/AssetListTabWidget.h>
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#include <source/ui/SeedTabWidget.h>
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#include <source/ui/BundleListTabWidget.h>
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#include <source/ui/RulesTabWidget.h>
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#include <AzCore/Debug/TraceMessageBus.h>
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#include <AzToolsFramework/UI/Logging/LogLine.h>
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#include <AzToolsFramework/UI/Logging/LogTableModel.h>
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#include <QMainWindow>
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#include <QMessageBox>
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#include <QSharedPointer>
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#endif
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namespace Ui
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{
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class MainWindow;
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}
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namespace AssetBundler
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{
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class GUIApplicationManager;
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class MainWindow
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: public QMainWindow
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, public AZ::Debug::TraceMessageBus::Handler
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{
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Q_OBJECT
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public:
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explicit MainWindow(AssetBundler::GUIApplicationManager* guiApplicationManager, QWidget* parent = 0);
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virtual ~MainWindow();
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void Activate();
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void ApplyConfig();
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void WriteToLog(const AZStd::string& message, AzToolsFramework::Logging::LogLine::LogType logType);
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void WriteToLog(const QString& message, AzToolsFramework::Logging::LogLine::LogType logType);
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void WriteToLog(const char* message, AzToolsFramework::Logging::LogLine::LogType logType);
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void WriteToLog(const char* message, const char* window, AzToolsFramework::Logging::LogLine::LogType logType);
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/////////////////////////////////////////////////////////
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// TraceMessageBus overrides
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bool OnPreError(const char* window, const char* fileName, int line, const char* func, const char* message) override;
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bool OnPreWarning(const char* window, const char* fileName, int line, const char* func, const char* message) override;
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bool OnPrintf(const char* window, const char* message) override;
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/////////////////////////////////////////////////////////
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public Q_SLOTS:
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void ShowWindow();
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protected:
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void closeEvent(QCloseEvent* event) override;
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private:
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QSharedPointer<Ui::MainWindow> m_ui;
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// Tabs
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QSharedPointer<AssetListTabWidget> m_assetListTab;
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QSharedPointer<SeedTabWidget> m_seedListTab;
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QSharedPointer<RulesTabWidget> m_rulesTab;
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QSharedPointer<BundleListTabWidget> m_bundleListTab;
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enum TabIndex
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{
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Seeds,
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AssetLists,
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Rules,
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Bundles,
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MAX
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};
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void OnSupportClicked();
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// Log
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QSharedPointer<AzToolsFramework::Logging::LogTableModel> m_logModel;
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void ShowLogContextMenu(const QPoint& pos);
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// Detecting Unsaved Changes
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QSharedPointer<QMessageBox> m_unsavedChangesMsgBox;
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bool HasUnsavedChanges();
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void SaveCurrentSelection();
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void SaveAll();
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AssetBundler::GUIApplicationManager* m_guiApplicationManager = nullptr;
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};
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} // namespace AssetBundler
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