Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/containers/unordered_set.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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#include <QAbstractTableModel>
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#include <QModelIndex>
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#include <QSet>
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#include <QString>
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namespace AssetBundler
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{
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extern const char* DateTimeFormat;
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//! Provides an abstract model that can be subclassed to create table models used to store information about files found on-disk.
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class AssetBundlerAbstractFileTableModel
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: public QAbstractTableModel
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{
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public:
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enum DataRoles
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{
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SortRole = Qt::UserRole + 1,
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};
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explicit AssetBundlerAbstractFileTableModel(QObject* parent = nullptr);
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virtual ~AssetBundlerAbstractFileTableModel() {}
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//////////////////////////////////////////////////////////////////////////
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// Pure virtual functions
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virtual AZStd::vector<AZStd::string> CreateNewFiles(const AZStd::string& absoluteFilePath, const AzFramework::PlatformFlags& platforms, const QString& project = QString()) = 0;
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virtual bool DeleteFile(const QModelIndex& index) = 0;
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virtual void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) = 0;
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virtual bool WriteToDisk(const AZStd::string& key) = 0;
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//! Returns the absolute path of the file at the given index on success, returns an empty string on failure.
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virtual AZStd::string GetFileAbsolutePath(const QModelIndex& index) const = 0;
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virtual int GetFileNameColumnIndex() const = 0;
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virtual int GetTimeStampColumnIndex() const = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Reload all the data based on the watched folders and files
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virtual void Reload(const char* fileExtension, const QSet<QString>& watchedFolders, const QSet<QString>& watchedFiles = QSet<QString>(), const AZStd::unordered_map<AZStd::string, AZStd::string>& pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>());
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virtual void ReloadFiles(const AZStd::vector<AZStd::string>& absoluteFilePathList, AZStd::unordered_map<AZStd::string, AZStd::string> pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>());
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bool Save(const QModelIndex& selectedIndex);
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bool SaveAll();
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bool HasUnsavedChanges() const;
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//////////////////////////////////////////////////////////////////////////
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// QAbstractTableModel overrides
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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//////////////////////////////////////////////////////////////////////////
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protected:
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//! Verifies input index is in range and returns the associated key.
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//! Throws an error and returns an empty string if the input index is out of range.
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AZStd::string GetFileKey(const QModelIndex& index) const;
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//! Returns an ordered list of every file key in the model.
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//! If a proxy model is not used, the order of this list will also be the display order.
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const AZStd::vector<AZStd::string>& GetAllFileKeys() const;
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//! Get the index row if the file info is stored in the model
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//! Returns -1 if the file key doesn't exist.
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int GetIndexRowByKey(const AZStd::string& key) const;
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//! Adds input key to the end of the list of all keys and notifies the view that a row has been added.
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//! When subclassing, instantiate all data associated with this key so the view can update properly.
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void AddFileKey(const AZStd::string& key);
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//! Verifies input index, signals to the view that rows will be removed, and removes the key found at the input index.
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//! When subclassing, be sure to remove all data associated with the key at this index before calling this function.
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//! Returns true if the index is successfully removed, and false on failure
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bool RemoveFileKey(const QModelIndex& index);
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//! Delete a file from the disk and remove it from the model by its key
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bool DeleteFileByKey(const AZStd::string& key);
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AZStd::unordered_set<AZStd::string> m_keysWithUnsavedChanges;
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private:
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//! When subclassing: store file information in a map, and add the keys to this vector.
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//! Provides a 1:1 mapping between a QModelIndex::row value and a key.
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AZStd::vector<AZStd::string> m_fileListKeys;
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};
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} // namespace AssetBundler
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