Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line. * Integrating github/AssetBundler through commit 1d65018 * Asset Bundler bug fixes: platform initialization and GUI styling (#5) * fixed enabled platform initialization * fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen. * updated my notes of active bugs * changed some casing in various include lines to hopefully fix my linux build * another include fix for linux * AssetBundler GUI is now compiling on Mac * removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again * removed the word Lumberyard from the bundler * Asset bundler bug fixes - Bundles, Gems, and Tests (#9) * Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue. * turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem. * fixed some failing AssetBundler Gem tests * Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file * Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10) * Fixed the Project Source column in the Seeds tab * The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue. * updated the AssetBundler icon. This one matches the current style guides * PR feedback: pass a const ref instead of a value * PR feedback: safer conversion from a string_view to a QString Co-authored-by: alexpete <alexpete@amazon.com>
This commit is contained in:
@@ -10,17 +10,48 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(AB_BATCH_MODE)
|
||||
#include <source/utils/applicationManager.h>
|
||||
#else
|
||||
#include <source/utils/GUIApplicationManager.h>
|
||||
#include <AzQtComponents/Utilities/QtPluginPaths.h>
|
||||
#endif
|
||||
|
||||
#if defined(AZ_TESTS_ENABLED)
|
||||
#include <AzTest/AzTest.h>
|
||||
DECLARE_AZ_UNIT_TEST_MAIN();
|
||||
#endif
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
#if defined(AZ_TESTS_ENABLED)
|
||||
INVOKE_AZ_UNIT_TEST_MAIN();
|
||||
#endif
|
||||
|
||||
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
|
||||
int runSuccess = 0;
|
||||
|
||||
{
|
||||
AssetBundler::ApplicationManager applicationManger(&argc, &argv);
|
||||
applicationManger.Init();
|
||||
runSuccess = applicationManger.Run() ? 0 : 1;
|
||||
//This nested scope is necessary as the applicationManager needs to have its destructor called BEFORE you destroy the allocators
|
||||
|
||||
#if defined(AB_BATCH_MODE)
|
||||
AssetBundler::ApplicationManager applicationManager(&argc, &argv);
|
||||
#else
|
||||
// Must be called before using any Qt, or the app won't be able to locate Qt libs
|
||||
AzQtComponents::PrepareQtPaths();
|
||||
AssetBundler::GUIApplicationManager applicationManager(&argc, &argv);
|
||||
#endif
|
||||
if (!applicationManager.Init())
|
||||
{
|
||||
AZ_Error("AssetBundler", false, "AssetBundler initialization failed");
|
||||
runSuccess = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
runSuccess = applicationManager.Run() ? 0 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
|
||||
return runSuccess;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user