Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
Signed-off-by: pereslav <pereslav@amazon.com>
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@@ -20,6 +20,7 @@
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namespace Multiplayer
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{
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class NetSystemComponent;
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class NetworkHierarchyRootComponent;
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class ServerToClientReplicationWindow
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: public IReplicationWindow
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@@ -56,7 +57,7 @@ namespace Multiplayer
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void OnEntityActivated(AZ::Entity* entity);
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void OnEntityDeactivated(AZ::Entity* entity);
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//void CollectControlledEntitiesRecursive(ReplicationSet& replicationSet, EntityHierarchyComponent::Authority& hierarchyController);
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void UpdateHierarchyReplicationSet(ReplicationSet& replicationSet, NetworkHierarchyRootComponent& hierarchyComponent);
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void EvaluateConnection();
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void AddEntityToReplicationSet(ConstNetworkEntityHandle& entityHandle, float priority, float distanceSquared);
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