Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing

Signed-off-by: pereslav <pereslav@amazon.com>
This commit is contained in:
pereslav
2021-10-07 00:38:07 +01:00
parent 801e54c599
commit a58325e691
10 changed files with 69 additions and 134 deletions
@@ -8,9 +8,11 @@
OverrideInclude="Multiplayer/Components/NetworkHierarchyRootComponent.h"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Include File="Source/NetworkInput/NetworkInputChild.h"/>
<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
<NetworkInput Type="AZStd::vector&lt;NetworkSubInput&gt;" Name="ChildInputs" Init="" />
<NetworkInput Type="AZStd::vector&lt;NetworkInputChild&gt;" Name="ChildInputs" Init="" />
<NetworkProperty Type="NetEntityId" Name="hierarchyRoot" Init="InvalidNetEntityId" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="false" IsPredictable="false" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
</Component>