Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
Signed-off-by: pereslav <pereslav@amazon.com>
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+4
-2
@@ -8,9 +8,11 @@
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OverrideInclude="Multiplayer/Components/NetworkHierarchyRootComponent.h"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Include File="Source/NetworkInput/NetworkInputChild.h"/>
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
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<NetworkInput Type="AZStd::vector<NetworkSubInput>" Name="ChildInputs" Init="" />
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<NetworkInput Type="AZStd::vector<NetworkInputChild>" Name="ChildInputs" Init="" />
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<NetworkProperty Type="NetEntityId" Name="hierarchyRoot" Init="InvalidNetEntityId" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="false" IsPredictable="false" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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</Component>
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