LYN-4946 | Merge Game Mode buttons in the Play Controls toolbar (#5557)
* LYN-4946 Double play buttons - Tranformer style into one. Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com> * compile fix Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com> * Changes as per review. Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com> * Address minor confusion points. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fix rename operation missing some matches... Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Remove extra newline. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> Co-authored-by: sphrose <82213493+sphrose@users.noreply.github.com>
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@@ -371,10 +371,8 @@ void CCryEditApp::RegisterActionHandlers()
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ON_COMMAND(ID_EDIT_FETCH, OnEditFetch)
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ON_COMMAND(ID_FILE_EXPORTTOGAMENOSURFACETEXTURE, OnFileExportToGameNoSurfaceTexture)
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ON_COMMAND(ID_VIEW_SWITCHTOGAME, OnViewSwitchToGame)
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MainWindow::instance()->GetActionManager()->RegisterActionHandler(ID_VIEW_SWITCHTOGAME_FULLSCREEN, [this]() {
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ed_previewGameInFullscreen_once = true;
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OnViewSwitchToGame();
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});
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ON_COMMAND(ID_VIEW_SWITCHTOGAME_VIEWPORT, OnViewSwitchToGame)
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ON_COMMAND(ID_VIEW_SWITCHTOGAME_FULLSCREEN, OnViewSwitchToGameFullScreen)
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ON_COMMAND(ID_MOVE_OBJECT, OnMoveObject)
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ON_COMMAND(ID_RENAME_OBJ, OnRenameObj)
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ON_COMMAND(ID_UNDO, OnUndo)
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@@ -2575,6 +2573,12 @@ void CCryEditApp::OnViewSwitchToGame()
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GetIEditor()->SetInGameMode(inGame);
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}
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void CCryEditApp::OnViewSwitchToGameFullScreen()
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{
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ed_previewGameInFullscreen_once = true;
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OnViewSwitchToGame();
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}
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//////////////////////////////////////////////////////////////////////////
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void CCryEditApp::OnExportSelectedObjects()
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{
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