Fix positional desync of network objects plus related log spam

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-07-12 11:15:38 -07:00
parent e7b44b7d6b
commit a48a0d1f8a
5 changed files with 31 additions and 14 deletions
@@ -151,7 +151,7 @@ namespace Multiplayer
AZStd::queue<AZStd::string> m_pendingConnectionTickets;
AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;