From a44af20f9a7091f1cbc1806e3cd9a24ce1361971 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Thu, 23 Sep 2021 13:01:34 -0700 Subject: [PATCH] Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas Signed-off-by: Gene Walters --- .../Code/Source/Components/NetworkCharacterComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp index c9b6e91adc..33eb26653a 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkCharacterComponent.cpp @@ -167,7 +167,7 @@ namespace Multiplayer if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->EBus("NetworkCharacterRequestBus") - ->Event("TryMoveWithVelocity", &NetworkCharacterRequestBus::Events::TryMoveWithVelocity); + ->Event("TryMoveWithVelocity", &NetworkCharacterRequestBus::Events::TryMoveWithVelocity, {{ { "Velocity" }, { "DeltaTime" } }}); behaviorContext->Class("NetworkCharacterComponentController") ->RequestBus("NetworkCharacterRequestBus");