more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -1858,19 +1858,6 @@ void CSystem::CreateSystemVars()
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"Usage: e_EntitySuppressionLevel [0-infinity]\n"
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"Default is 0 (off)");
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#if defined(WIN32) || defined(WIN64)
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const uint32 nJobSystemDefaultCoreNumber = 8;
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#define AZ_RESTRICTED_SECTION_IMPLEMENTED
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#elif defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_11
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#include AZ_RESTRICTED_FILE(SystemInit_cpp)
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#endif
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#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
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#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
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#else
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const uint32 nJobSystemDefaultCoreNumber = 4;
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#endif
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m_sys_firstlaunch = REGISTER_INT("sys_firstlaunch", 0, 0,
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"Indicates that the game was run for the first time.");
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