MultiplierTypes serialized so they are available in the ScriptCanvas variable window

This commit is contained in:
Gene Walters
2021-05-13 11:53:17 -07:00
parent 77899c5d96
commit a34a240cf6
@@ -76,9 +76,23 @@ namespace Multiplayer
{
serializeContext->Class<MultiplayerSystemComponent, AZ::Component>()
->Version(1);
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
serializeContext->Class<HostId>()
->Version(1);
serializeContext->Class<NetEntityId>()
->Version(1);
serializeContext->Class<NetComponentId>()
->Version(1);
serializeContext->Class<PropertyIndex>()
->Version(1);
serializeContext->Class<RpcIndex>()
->Version(1);
serializeContext->Class<ClientInputId>()
->Version(1);
serializeContext->Class<HostFrameId>()
->Version(1);
}
else if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<HostId>();
behaviorContext->Class<NetEntityId>();