Imgui per entity works
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -30,6 +30,8 @@
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#include <AzFramework/Components/TransformComponent.h>
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#pragma optimize("", off)
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namespace Multiplayer
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{
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EntityReplicator::EntityReplicator
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@@ -441,7 +443,12 @@ namespace Multiplayer
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{
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// Received rpc metrics, log rpc sent, number of bytes, and the componentId/rpcId for bandwidth metrics
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MultiplayerStats& stats = GetMultiplayer()->GetStats();
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stats.RecordEntitySerializeStart(AzNetworking::SerializerMode::ReadFromObject,
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GetEntityHandle().GetEntity()->GetId(), GetEntityHandle().GetEntity()->GetName().c_str());
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stats.RecordRpcSent(entityRpcMessage.GetComponentId(), entityRpcMessage.GetRpcIndex(), entityRpcMessage.GetEstimatedSerializeSize());
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stats.RecordComponentSerializeEnd(AzNetworking::SerializerMode::ReadFromObject, entityRpcMessage.GetComponentId());
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stats.RecordEntitySerializeStop(AzNetworking::SerializerMode::ReadFromObject,
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GetEntityHandle().GetEntity()->GetId(), GetEntityHandle().GetEntity()->GetName().c_str());
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m_replicationManager.AddDeferredRpcMessage(entityRpcMessage);
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}
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@@ -515,7 +522,7 @@ namespace Multiplayer
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&& (GetRemoteNetworkRole() == NetEntityRole::Server))
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{
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// We are on a server, and we received this message from another server, therefore we should forward this to our autonomous player
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// This can occur if we've recently migrated
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// This can occur if we've recently migrated
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result = RpcValidationResult::ForwardToAutonomous;
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}
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}
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