From a2efc587ccbfee147e562348082386cfbe852d44 Mon Sep 17 00:00:00 2001 From: Ken Pruiksma Date: Fri, 5 Nov 2021 15:31:31 -0500 Subject: [PATCH] Rendered World Size in the Terrain World Render component set to invisible (#5378) It's not currently hooked up, so setting invisible for now until it does something. Signed-off-by: Ken Pruiksma --- .../Code/Source/Components/TerrainWorldRendererComponent.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp b/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp index 9cd9ce9fb2..5afaedc517 100644 --- a/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp +++ b/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp @@ -46,6 +46,7 @@ namespace Terrain ->EnumAttribute(TerrainWorldRendererConfig::WorldSize::_4096Meters, "4 Kilometers") ->EnumAttribute(TerrainWorldRendererConfig::WorldSize::_8192Meters, "8 Kilometers") ->EnumAttribute(TerrainWorldRendererConfig::WorldSize::_16384Meters, "16 Kilometers") + ->Attribute(AZ::Edit::Attributes::Visibility, false) // Keeping invisible until it's hooked up under the hood ; } }