Code/Tools
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -652,7 +652,6 @@ namespace AZ
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aiAnimMesh* aiAnimMesh = mesh->mAnimMeshes[meshIdx];
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AZStd::string_view nodeName(aiAnimMesh->mName.C_Str());
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const AZ::u32 maxKeys = static_cast<AZ::u32>(keys.size());
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AZ::u32 keyIdx = 0;
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for (AZ::u32 frame = 0; frame < numKeyFrames; ++frame)
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{
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@@ -105,7 +105,6 @@ namespace AZ
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}
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break;
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}
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AZ::Matrix4x4 inverse = currentCoordMatrix.GetInverseTransform();
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AZ::Matrix4x4 adjustmatrix = targetCoordMatrix * currentCoordMatrix.GetInverseTransform();
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m_adjustTransform.reset(new DataTypes::MatrixType(AssImpSDKWrapper::AssImpTypeConverter::ToTransform(adjustmatrix)));
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m_adjustTransformInverse.reset(new DataTypes::MatrixType(m_adjustTransform->GetInverseFull()));
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