diff --git a/Code/LauncherUnified/launcher_generator.cmake b/Code/LauncherUnified/launcher_generator.cmake index 5c9ee68e27..550a67bc49 100644 --- a/Code/LauncherUnified/launcher_generator.cmake +++ b/Code/LauncherUnified/launcher_generator.cmake @@ -76,6 +76,12 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC Legacy::CrySystem ) + if(PAL_TRAIT_BUILD_SERVER_SUPPORTED) + set(server_runtime_dependencies + Legacy::CrySystem + ) + endif() + endif() ################################################################################ diff --git a/Code/Legacy/CryCommon/ISystem.h b/Code/Legacy/CryCommon/ISystem.h index 948977d02a..dd29209b24 100644 --- a/Code/Legacy/CryCommon/ISystem.h +++ b/Code/Legacy/CryCommon/ISystem.h @@ -1121,8 +1121,8 @@ inline ISystem* GetISystem() // Description: // This function must be called once by each module at the beginning, to setup global pointers. -extern "C" AZ_DLL_EXPORT void ModuleInitISystem(ISystem* pSystem, const char* moduleName); -extern "C" AZ_DLL_EXPORT void ModuleShutdownISystem(ISystem* pSystem); +void ModuleInitISystem(ISystem* pSystem, const char* moduleName); +void ModuleShutdownISystem(ISystem* pSystem); extern "C" AZ_DLL_EXPORT void InjectEnvironment(void* env); extern "C" AZ_DLL_EXPORT void DetachEnvironment(); diff --git a/Code/Legacy/CryCommon/platform_impl.cpp b/Code/Legacy/CryCommon/platform_impl.cpp index a68a5150db..845a1101a4 100644 --- a/Code/Legacy/CryCommon/platform_impl.cpp +++ b/Code/Legacy/CryCommon/platform_impl.cpp @@ -74,7 +74,7 @@ void InitCRTHandlers() {} ////////////////////////////////////////////////////////////////////////// // This is an entry to DLL initialization function that must be called for each loaded module ////////////////////////////////////////////////////////////////////////// -extern "C" AZ_DLL_EXPORT void ModuleInitISystem(ISystem* pSystem, [[maybe_unused]] const char* moduleName) +void ModuleInitISystem(ISystem* pSystem, [[maybe_unused]] const char* moduleName) { if (gEnv) // Already registered. { @@ -96,7 +96,7 @@ extern "C" AZ_DLL_EXPORT void ModuleInitISystem(ISystem* pSystem, [[maybe_unused } // if pSystem } -extern "C" AZ_DLL_EXPORT void ModuleShutdownISystem([[maybe_unused]] ISystem* pSystem) +void ModuleShutdownISystem([[maybe_unused]] ISystem* pSystem) { // Unregister with AZ environment. AZ::Environment::Detach(); diff --git a/Code/Legacy/CrySystem/SystemInit.cpp b/Code/Legacy/CrySystem/SystemInit.cpp index ac0683cf1b..99cc92ee6a 100644 --- a/Code/Legacy/CrySystem/SystemInit.cpp +++ b/Code/Legacy/CrySystem/SystemInit.cpp @@ -173,8 +173,6 @@ void CryEngineSignalHandler(int signal) ////////////////////////////////////////////////////////////////////////// #if defined(WIN32) || defined(LINUX) || defined(APPLE) -# define DLL_MODULE_INIT_ISYSTEM "ModuleInitISystem" -# define DLL_MODULE_SHUTDOWN_ISYSTEM "ModuleShutdownISystem" # define DLL_INITFUNC_RENDERER "PackageRenderConstructor" # define DLL_INITFUNC_SOUND "CreateSoundSystem" # define DLL_INITFUNC_FONT "CreateCryFontInterface" @@ -188,8 +186,6 @@ void CryEngineSignalHandler(int signal) #if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) #undef AZ_RESTRICTED_SECTION_IMPLEMENTED #else -# define DLL_MODULE_INIT_ISYSTEM (LPCSTR)2 -# define DLL_MODULE_SHUTDOWN_ISYSTEM (LPCSTR)3 # define DLL_INITFUNC_RENDERER (LPCSTR)1 # define DLL_INITFUNC_RENDERER (LPCSTR)1 # define DLL_INITFUNC_SOUND (LPCSTR)1 @@ -445,18 +441,6 @@ AZStd::unique_ptr CSystem::LoadDLL(const char* dllName) return handle; } - ////////////////////////////////////////////////////////////////////////// - // After loading DLL initialize it by calling ModuleInitISystem - ////////////////////////////////////////////////////////////////////////// - AZStd::string moduleName = PathUtil::GetFileName(dllName); - - typedef void*(*PtrFunc_ModuleInitISystem)(ISystem* pSystem, const char* moduleName); - PtrFunc_ModuleInitISystem pfnModuleInitISystem = handle->GetFunction(DLL_MODULE_INIT_ISYSTEM); - if (pfnModuleInitISystem) - { - pfnModuleInitISystem(this, moduleName.c_str()); - } - return handle; } @@ -497,13 +481,6 @@ void CSystem::ShutdownModuleLibraries() #if !defined(AZ_MONOLITHIC_BUILD) for (auto iterator = m_moduleDLLHandles.begin(); iterator != m_moduleDLLHandles.end(); ++iterator) { - typedef void*( * PtrFunc_ModuleShutdownISystem )(ISystem* pSystem); - - PtrFunc_ModuleShutdownISystem pfnModuleShutdownISystem = iterator->second->GetFunction(DLL_MODULE_SHUTDOWN_ISYSTEM); - if (pfnModuleShutdownISystem) - { - pfnModuleShutdownISystem(this); - } if (iterator->second->IsLoaded()) { iterator->second->Unload(); diff --git a/Code/Legacy/CrySystem/XConsole.cpp b/Code/Legacy/CrySystem/XConsole.cpp index 9f60a9dd8d..22c61d3f22 100644 --- a/Code/Legacy/CrySystem/XConsole.cpp +++ b/Code/Legacy/CrySystem/XConsole.cpp @@ -333,11 +333,6 @@ void CXConsole::Init(ISystem* pSystem) m_nLoadingBackTexID = -1; - if (gEnv->IsDedicated()) - { - m_bConsoleActive = true; - } - REGISTER_COMMAND("ConsoleShow", &ConsoleShow, VF_NULL, "Opens the console"); REGISTER_COMMAND("ConsoleHide", &ConsoleHide, VF_NULL, "Closes the console"); diff --git a/Code/Tools/AssetProcessor/native/tests/AssetProcessorTest.h b/Code/Tools/AssetProcessor/native/tests/AssetProcessorTest.h index 719b04610c..8f26155fd3 100644 --- a/Code/Tools/AssetProcessor/native/tests/AssetProcessorTest.h +++ b/Code/Tools/AssetProcessor/native/tests/AssetProcessorTest.h @@ -25,7 +25,7 @@ namespace AssetProcessor : public ::testing::Test { protected: - UnitTestUtils::AssertAbsorber* m_errorAbsorber; + AZStd::unique_ptr m_errorAbsorber{}; FileStatePassthrough m_fileStateCache; void SetUp() override @@ -40,7 +40,7 @@ namespace AssetProcessor m_ownsSysAllocator = true; AZ::AllocatorInstance::Create(); } - m_errorAbsorber = new UnitTestUtils::AssertAbsorber(); + m_errorAbsorber = AZStd::make_unique(); m_application = AZStd::make_unique(); @@ -62,8 +62,8 @@ namespace AssetProcessor AssetUtilities::ResetAssetRoot(); m_application.reset(); - delete m_errorAbsorber; - m_errorAbsorber = nullptr; + m_errorAbsorber.reset(); + if (m_ownsSysAllocator) { AZ::AllocatorInstance::Destroy(); diff --git a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ProcessingOverlayWidget.cpp b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ProcessingOverlayWidget.cpp index bc9c4679df..a1326b0c82 100644 --- a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ProcessingOverlayWidget.cpp +++ b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ProcessingOverlayWidget.cpp @@ -63,7 +63,7 @@ namespace AZ } ProcessingOverlayWidget::ProcessingOverlayWidget(UI::OverlayWidget* overlay, Layout layout, Uuid traceTag) - : QWidget() + : QWidget(nullptr, Qt::Tool | Qt::WindowStaysOnTopHint) , m_traceTag(traceTag) , ui(new Ui::ProcessingOverlayWidget()) , m_overlay(overlay) diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Include/Atom/ImageProcessing/ImageObject.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Include/Atom/ImageProcessing/ImageObject.h index 5796a0c84d..475c72c0eb 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Include/Atom/ImageProcessing/ImageObject.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Include/Atom/ImageProcessing/ImageObject.h @@ -100,13 +100,6 @@ namespace ImageProcessingAtom //compare whether two images are same. return true if they are same. virtual bool CompareImage(const IImageObjectPtr otherImage) const = 0; - // Writes this image to file used for runtime, overwrites any existing file. - // It may write alpha image as attached image into the same file - // outFilePaths will save filenames finally saved to since the image might be split and saved to multiple files - virtual bool SaveImage(const char* filename, IImageObjectPtr alphaImage, AZStd::vector& outFilePaths) const = 0; - virtual bool SaveImage(AZ::IO::SystemFileStream& out) const = 0; - virtual bool SaveMipToFile(AZ::u32 mip, const AZStd::string& filename) const = 0; - //get total image data size in memory of all mipmaps. Not includs header and flags. virtual AZ::u32 GetTextureMemory() const = 0; @@ -135,9 +128,6 @@ namespace ImageProcessingAtom // The algorithm is based on the Frequency Domain Normal Mapping implementation presented by Neubelt and Pettineo at Siggraph 2013. virtual void GlossFromNormals(bool hasAuthoredGloss) = 0; - //convert gloss map from legacy distribution to new one. New World is still using legacy gloss map. - virtual void ConvertLegacyGloss() = 0; - //clear image with color virtual void ClearColor(float r, float g, float b, float a) = 0; }; diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.cpp index 3812b86026..046c4faa87 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.cpp @@ -45,10 +45,7 @@ namespace ImageProcessingAtom ->Field("MinTextureSize", &PresetSettings::m_minTextureSize) ->Field("IsPowerOf2", &PresetSettings::m_isPowerOf2) ->Field("SizeReduceLevel", &PresetSettings::m_sizeReduceLevel) - ->Field("IsColorChart", &PresetSettings::m_isColorChart) - ->Field("HighPassMip", &PresetSettings::m_highPassMip) ->Field("GlossFromNormal", &PresetSettings::m_glossFromNormals) - ->Field("UseLegacyGloss", &PresetSettings::m_isLegacyGloss) ->Field("MipRenormalize", &PresetSettings::m_isMipRenormalize) ->Field("NumberResidentMips", &PresetSettings::m_numResidentMips) ->Field("Swizzle", &PresetSettings::m_swizzle) @@ -200,10 +197,7 @@ namespace ImageProcessingAtom m_maxTextureSize == other.m_maxTextureSize && m_isPowerOf2 == other.m_isPowerOf2 && m_sizeReduceLevel == other.m_sizeReduceLevel && - m_isColorChart == other.m_isColorChart && - m_highPassMip == other.m_highPassMip && m_glossFromNormals == other.m_glossFromNormals && - m_isLegacyGloss == other.m_isLegacyGloss && m_swizzle == other.m_swizzle && m_isMipRenormalize == other.m_isMipRenormalize && m_numResidentMips == other.m_numResidentMips; @@ -239,10 +233,7 @@ namespace ImageProcessingAtom m_maxTextureSize = other.m_maxTextureSize; m_isPowerOf2 = other.m_isPowerOf2; m_sizeReduceLevel = other.m_sizeReduceLevel; - m_isColorChart = other.m_isColorChart; - m_highPassMip = other.m_highPassMip; m_glossFromNormals = other.m_glossFromNormals; - m_isLegacyGloss = other.m_isLegacyGloss; m_swizzle = other.m_swizzle; m_isMipRenormalize = other.m_isMipRenormalize; m_numResidentMips = other.m_numResidentMips; diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.h index 941437bbf4..3dc223cf80 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/PresetSettings.h @@ -84,16 +84,7 @@ namespace ImageProcessingAtom //settings for mipmap generation. it's null if this preset disable mipmap. AZStd::unique_ptr m_mipmapSetting; - - //some specific settings - // "colorchart". This is to indicate if need to extract color chart from the image and output the color chart data. - // This is very specific usage for cryEngine. Check ColorChart.cpp for better explanation. - bool m_isColorChart = false; - - //"highpass". Defines which mip level is subtracted when applying the high pass filter - //this is only used for terrain asset. we might remove it later since it can be done with source image directly - AZ::u32 m_highPassMip = 0; - + //"glossfromnormals". Bake normal variance into smoothness stored in alpha channel AZ::u32 m_glossFromNormals = 0; @@ -109,10 +100,6 @@ namespace ImageProcessingAtom //that add up to 64K or lower AZ::u8 m_numResidentMips = 0; - //legacy options might be removed later - //"glosslegacydist". If the gloss map use legacy distribution. NW is still using legacy dist - bool m_isLegacyGloss = false; - //"swizzle". need to be 4 character and each character need to be one of "rgba01" AZStd::string m_swizzle; diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/ColorChart.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/ColorChart.cpp deleted file mode 100644 index b6e9cf4c8c..0000000000 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/ColorChart.cpp +++ /dev/null @@ -1,307 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -#include -#include - -namespace ImageProcessingAtom -{ - const int COLORCHART_IMAGE_WIDTH = 78; - const int COLORCHART_IMAGE_HEIGHT = 66; - - // color chart in cry engine is a special image data, with size 78x66, you may see in game screenshot which is defined by a rectangle - // area with a yellow-black dash line boarder - // Create color chart function is to read that block of image data and convert it to a color table then save it to another image - // with size 256x16. - - class C3dLutColorChart - { - public: - C3dLutColorChart() {} - ~C3dLutColorChart() {}; - - //generate default color chart data - void GenerateDefault(); - - //generate color chart data from input image - bool GenerateFromInput(IImageObjectPtr image); - - //ouput the color chart data to an image object - IImageObjectPtr GenerateChartImage(); - - protected: - //extract color chart data from specified location in an image - void ExtractFromImageAt(IImageObjectPtr pImg, AZ::u32 x, AZ::u32 y); - - //find color chart location in an image - static bool FindColorChart(const IImageObjectPtr pImg, AZ::u32& outLocX, AZ::u32& outLocY); - - //if there is a color chart at specified location - static bool IsColorChartAt(AZ::u32 x, AZ::u32 y, void* pData, AZ::u32 pitch); - - private: - enum EPrimaryShades - { - ePS_Red = 16, - ePS_Green = 16, - ePS_Blue = 16, - - ePS_NumColors = ePS_Red * ePS_Green * ePS_Blue - }; - - struct SColor - { - unsigned char r, g, b, _padding; - }; - - typedef AZStd::vector ColorMapping; - - ColorMapping m_mapping; - }; - - void C3dLutColorChart::GenerateDefault() - { - m_mapping.reserve(ePS_NumColors); - - for (int b = 0; b < ePS_Blue; ++b) - { - for (int g = 0; g < ePS_Green; ++g) - { - for (int r = 0; r < ePS_Red; ++r) - { - SColor col; - col.r = static_cast(255 * r / (ePS_Red)); - col.g = static_cast(255 * g / (ePS_Green)); - col.b = static_cast(255 * b / (ePS_Blue)); - int l = 255 - (col.r * 3 + col.g * 6 + col.b) / 10; - col.r = col.g = col.b = (unsigned char)l; - m_mapping.push_back(col); - } - } - } - } - - //find color chart location in a image - bool C3dLutColorChart::FindColorChart(const IImageObjectPtr pImg, AZ::u32& outLocX, AZ::u32& outLocY) - { - const AZ::u32 width = pImg->GetWidth(0); - const AZ::u32 height = pImg->GetHeight(0); - - //the origin image is too small to have a color chart - if (width < COLORCHART_IMAGE_WIDTH || height < COLORCHART_IMAGE_HEIGHT) - { - return false; - } - - AZ::u8* pData; - AZ::u32 pitch; - pImg->GetImagePointer(0, pData, pitch); - - //check all the posible start location on whether there might be a color chart - for (AZ::u32 y = 0; y <= height - COLORCHART_IMAGE_HEIGHT; ++y) - { - for (AZ::u32 x = 0; x <= width - COLORCHART_IMAGE_WIDTH; ++x) - { - if (IsColorChartAt(x, y, pData, pitch)) - { - outLocX = x; - outLocY = y; - return true; - } - } - } - - return false; - } - - bool C3dLutColorChart::GenerateFromInput(IImageObjectPtr image) - { - AZ::u32 outLocX, outLocY; - if (FindColorChart(image, outLocX, outLocY)) - { - ExtractFromImageAt(image, outLocX, outLocY); - return true; - } - return false; - } - - IImageObjectPtr C3dLutColorChart::GenerateChartImage() - { - IImageObjectPtr image(IImageObject::CreateImage(ePS_Red* ePS_Blue, ePS_Green, 1, ePixelFormat_R8G8B8A8)); - - { - AZ::u8* pData; - AZ::u32 pitch; - image->GetImagePointer(0, pData, pitch); - - size_t nSlicePitch = (pitch / ePS_Blue); - AZ::u32 src = 0; - for (int b = 0; b < ePS_Blue; ++b) - { - for (int g = 0; g < ePS_Green; ++g) - { - AZ::u8* p = pData + g * pitch + b * nSlicePitch; - for (int r = 0; r < ePS_Red; ++r) - { - const SColor& c = m_mapping[src]; - p[0] = c.r; - p[1] = c.g; - p[2] = c.b; - p[3] = 255; - ++src; - p += 4; - } - } - } - } - - return image; - } - - void C3dLutColorChart::ExtractFromImageAt(IImageObjectPtr image, AZ::u32 x, AZ::u32 y) - { - int ox = x + 1; - int oy = y + 1; - - AZ::u8* pData; - AZ::u32 pitch; - image->GetImagePointer(0, pData, pitch); - - m_mapping.reserve(ePS_NumColors); - - for (int b = 0; b < ePS_Blue; ++b) - { - int px = ox + ePS_Red * (b % 4); - int py = oy + ePS_Green * (b / 4); - - for (int g = 0; g < ePS_Green; ++g) - { - for (int r = 0; r < ePS_Red; ++r) - { - AZ::u8* p = pData + pitch * (py + g) + (px + r) * 4; - - SColor col; - col.r = p[0]; - col.g = p[1]; - col.b = p[2]; - m_mapping.push_back(col); - } - } - } - } - - //check if image data at location x and y could be a color chart - //based on if the boarder is dash lines with two pixel each segement - //the idea and implementation are both coming from CryEngine. - bool C3dLutColorChart::IsColorChartAt(AZ::u32 x, AZ::u32 y, void* pData, AZ::u32 pitch) - { - struct Color - { - private: - int c[3]; - - public: - Color(AZ::u32 x, AZ::u32 y, void* pPixels, AZ::u32 pitch) - { - const uint8* p = (const uint8*)pPixels + pitch * y + x * 4; - c[0] = p[0]; - c[1] = p[1]; - c[2] = p[2]; - } - - bool isSimilar(const Color& a, int maxDiff) const - { - return - abs(a.c[0] - c[0]) <= maxDiff && - abs(a.c[1] - c[1]) <= maxDiff && - abs(a.c[2] - c[2]) <= maxDiff; - } - }; - - const Color colorRef[2] = - { - Color(x, y, pData, pitch), - Color(x + 2, y, pData, pitch) - }; - - // We require two colors of the border to be at least a bit different - if (colorRef[0].isSimilar(colorRef[1], 15)) - { - return false; - } - - static const int kMaxDiff = 3; - - int refIdx = 0; - //rectangle's top - for (int i = 0; i < COLORCHART_IMAGE_WIDTH; i += 2) - { - if (!colorRef[refIdx].isSimilar(Color(x + i, y, pData, pitch), kMaxDiff) || - !colorRef[refIdx].isSimilar(Color(x + i + 1, y, pData, pitch), kMaxDiff)) - { - return false; - } - refIdx ^= 1; - } - - refIdx = 0; - //left - for (int i = 0; i < COLORCHART_IMAGE_HEIGHT; i += 2) - { - if (!colorRef[refIdx].isSimilar(Color(x, y + i, pData, pitch), kMaxDiff) || - !colorRef[refIdx].isSimilar(Color(x, y + i + 1, pData, pitch), kMaxDiff)) - { - return false; - } - refIdx ^= 1; - } - - refIdx = 0; - //right - for (int i = 0; i < COLORCHART_IMAGE_HEIGHT; i += 2) - { - if (!colorRef[refIdx].isSimilar(Color(x + COLORCHART_IMAGE_WIDTH - 1, y + i, pData, pitch), kMaxDiff) || - !colorRef[refIdx].isSimilar(Color(x + COLORCHART_IMAGE_WIDTH - 1, y + i + 1, pData, pitch), kMaxDiff)) - { - return false; - } - refIdx ^= 1; - } - - refIdx = 0; - //bottom - for (int i = 0; i < COLORCHART_IMAGE_WIDTH; i += 2) - { - if (!colorRef[refIdx].isSimilar(Color(x + i, y + COLORCHART_IMAGE_HEIGHT - 1, pData, pitch), kMaxDiff) || - !colorRef[refIdx].isSimilar(Color(x + i + 1, y + COLORCHART_IMAGE_HEIGHT - 1, pData, pitch), kMaxDiff)) - { - return false; - } - refIdx ^= 1; - } - - return true; - } - - - void ImageToProcess::CreateColorChart() - { - C3dLutColorChart colorChart; - - //get color chart data from source image. - if (!colorChart.GenerateFromInput(m_img)) - { - //if load from image failed then generate default color data - colorChart.GenerateDefault(); - } - - //save color chart data to an image and save as current - m_img = colorChart.GenerateChartImage(); - } -} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.cpp index 4f13c6f9bf..d373f399e1 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.cpp @@ -547,7 +547,7 @@ namespace ImageProcessingAtom } //generate box filtered source image mip chain - IImageObjectPtr mippedSourceImage(IImageObject::CreateImage(outWidth, outHeight, maxMipCount, ePixelFormat_R32G32B32A32F)); + IImageObjectPtr mippedSourceImage(IImageObject::CreateImage(outWidth, outHeight, maxMipCount, srcPixelFormat)); mippedSourceImage->CopyPropertiesFrom(m_image->Get()); for (int iSide = 0; iSide < 6; ++iSide) diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp deleted file mode 100644 index e2071fb586..0000000000 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -#include -#include -#include -#include -#include -#include - -namespace ImageProcessingAtom -{ - // higher mip level is subtracted by lower mip level when applying the [cheap] high pass filter - void ImageToProcess::CreateHighPass(AZ::u32 dwMipDown) - { - //no need to convert if mip go down 0 - if (dwMipDown == 0) - { - return; - } - - const EPixelFormat ePixelFormat = m_img->GetPixelFormat(); - - if (ePixelFormat != ePixelFormat_R32G32B32A32F) - { - AZ_Assert(false, "You need convert the orginal image to ePixelFormat_R32G32B32A32F before call this function"); - return; - } - - - AZ::u32 dwWidth, dwHeight, dwMips; - dwWidth = m_img->GetWidth(0); - dwHeight = m_img->GetHeight(0); - dwMips = m_img->GetMipCount(); - - if (dwMipDown >= dwMips) - { - AZ_Warning("Image Processing", false, "CreateHighPass can't go down %i MIP levels for high pass as there are not\ - enough MIP levels available, going down by %i instead", dwMipDown, dwMips - 1); - dwMipDown = dwMips - 1; - } - - IImageObjectPtr newImage(IImageObject::CreateImage(dwWidth, dwHeight, dwMips, ePixelFormat)); - newImage->CopyPropertiesFrom(m_img); - - IPixelOperationPtr pixelOp = CreatePixelOperation(ePixelFormat); - AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(ePixelFormat)->bitsPerBlock / 8; - - AZ::u32 dstMips = newImage->GetMipCount(); - for (AZ::u32 dstMip = 0; dstMip < dwMipDown; ++dstMip) - { - // linear interpolation - FilterImage(MipGenType::triangle, MipGenEvalType::sum, 0.0f, 0.0f, m_img, dwMipDown, newImage, dstMip, NULL, NULL); - - //substraction - AZ::u8* srcPixelBuf; - AZ::u32 srcPitch; - m_img->GetImagePointer(dstMip, srcPixelBuf, srcPitch); - AZ::u8* dstPixelBuf; - AZ::u32 dstPitch; - newImage->GetImagePointer(dstMip, dstPixelBuf, dstPitch); - const AZ::u32 pixelCount = newImage->GetPixelCount(dstMip); - - for (AZ::u32 i = 0; i < pixelCount; ++i, srcPixelBuf += pixelBytes, dstPixelBuf += pixelBytes) - { - float r1, g1, b1, a1, r2, g2, b2, a2; - pixelOp->GetRGBA(srcPixelBuf, r1, g1, b1, a1); - pixelOp->GetRGBA(dstPixelBuf, r2, g2, b2, a2); - - r2 = AZ::GetClamp(r1 - r2 + 0.5f, 0.0f, 1.0f); - g2 = AZ::GetClamp(g1 - g2 + 0.5f, 0.0f, 1.0f); - b2 = AZ::GetClamp(b1 - b2 + 0.5f, 0.0f, 1.0f); - a2 = AZ::GetClamp(a1 - a2 + 0.5f, 0.0f, 1.0f); - pixelOp->SetRGBA(dstPixelBuf, r2, g2, b2, a2); - } - } - - // mips below the chosen highpass mip are grey - for (AZ::u32 dstMip = dwMipDown; dstMip < dstMips; ++dstMip) - { - AZ::u8* dstPixelBuf; - AZ::u32 dstPitch; - newImage->GetImagePointer(dstMip, dstPixelBuf, dstPitch); - const AZ::u32 pixelCount = newImage->GetPixelCount(dstMip); - - for (AZ::u32 i = 0; i < pixelCount; ++i, dstPixelBuf += pixelBytes) - { - pixelOp->SetRGBA(dstPixelBuf, 0.5f, 0.5f, 0.5f, 1.0f); - } - } - - m_img = newImage; - } -} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Editor/PresetInfoPopup.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Editor/PresetInfoPopup.cpp index a5b942fa58..fe5703ceb6 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Editor/PresetInfoPopup.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Editor/PresetInfoPopup.cpp @@ -82,10 +82,7 @@ namespace ImageProcessingAtomEditor presetInfoText += "\n"; presetInfoText += QString("Suppress Engine Reduce: %1\n").arg(presetSettings->m_suppressEngineReduce ? "True" : "False"); presetInfoText += QString("Discard Alpha: %1\n").arg(presetSettings->m_discardAlpha ? "True" : "False"); - presetInfoText += QString("Is Color Chart: %1\n").arg(presetSettings->m_isColorChart ? "True" : "False"); - presetInfoText += QString("High Pass Mip: %1\n").arg(presetSettings->m_highPassMip); presetInfoText += QString("Gloss From Normal: %1\n").arg(presetSettings->m_glossFromNormals); - presetInfoText += QString("Use Legacy Gloss: %1\n").arg(presetSettings->m_isLegacyGloss ? "True" : "False"); presetInfoText += QString("Mip Re-normalize: %1\n").arg(presetSettings->m_isMipRenormalize ? "True" : "False"); presetInfoText += QString("Resident Mips Number: %1\n").arg(presetSettings->m_numResidentMips); presetInfoText += QString("Swizzle: %1\n").arg(presetSettings->m_swizzle.c_str()); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp index a489c8da5e..90d45ae65a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp @@ -74,7 +74,7 @@ namespace ImageProcessingAtom builderDescriptor.m_busId = azrtti_typeid(); builderDescriptor.m_createJobFunction = AZStd::bind(&ImageBuilderWorker::CreateJobs, &m_imageBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2); builderDescriptor.m_processJobFunction = AZStd::bind(&ImageBuilderWorker::ProcessJob, &m_imageBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2); - builderDescriptor.m_version = 25; // [ATOM-16575] + builderDescriptor.m_version = 26; // [ATOM-15086] builderDescriptor.m_analysisFingerprint = ImageProcessingAtom::BuilderSettingManager::Instance()->GetAnalysisFingerprint(); m_imageBuilder.BusConnect(builderDescriptor.m_busId); AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.cpp index 977359e4f6..5b23009cff 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.cpp @@ -46,7 +46,6 @@ namespace ImageProcessingAtom enum ConvertStep { StepValidateInput = 0, - StepGenerateColorChart, StepConvertToLinear, StepSwizzle, StepCubemapLayout, @@ -55,9 +54,7 @@ namespace ImageProcessingAtom StepMipmap, StepGlossFromNormal, StepPostNormalize, - StepCreateHighPass, StepConvertOutputColorSpace, - StepAlphaImage, StepConvertPixelFormat, StepSaveToFile, StepAll @@ -66,7 +63,6 @@ namespace ImageProcessingAtom [[maybe_unused]] const char ProcessStepNames[StepAll][64] = { "ValidateInput", - "GenerateColorChart", "ConvertToLinear", "Swizzle", "CubemapLayout", @@ -75,9 +71,7 @@ namespace ImageProcessingAtom "Mipmap", "GlossFromNormal", "PostNormalize", - "CreateHighPass", "ConvertOutputColorSpace", - "AlphaImage", "ConvertPixelFormat", "SaveToFile", }; @@ -94,11 +88,6 @@ namespace ImageProcessingAtom return nullptr; } - IImageObjectPtr ImageConvertProcess::GetOutputAlphaImage() - { - return m_alphaImage; - } - IImageObjectPtr ImageConvertProcess::GetOutputIBLSpecularCubemap() { return m_iblSpecularCubemapImage; @@ -180,6 +169,58 @@ namespace ImageProcessingAtom m_image = new ImageToProcess(IImageObjectPtr(m_input->m_inputImage->Clone(mipsToClone))); } + break; + case StepConvertToLinear: + // convert to linear space and the output image pixel format should be rgba32f + ConvertToLinear(); + break; + case StepSwizzle: + { + // swizzle if swizzle was set or decard alpha + bool swizzleWasSet = m_input->m_presetSetting.m_swizzle.size() >= 4; + if (swizzleWasSet || m_input->m_presetSetting.m_discardAlpha) + { + AZStd::string swizzle = "rgba"; + if (swizzleWasSet) + { + swizzle = m_input->m_presetSetting.m_swizzle.substr(0, 4); + } + + if (m_input->m_presetSetting.m_discardAlpha) + { + swizzle[3] = '1'; + } + + m_image->Get()->Swizzle(swizzle.c_str()); + if (!m_input->m_presetSetting.m_discardAlpha) + { + m_alphaContent = EAlphaContent::eAlphaContent_Absent; + } + else + { + m_alphaContent = m_image->Get()->GetAlphaContent(); + } + } + } + break; + case StepCubemapLayout: + // convert cubemap image's layout to vertical strip used in game. + if (IsConvertToCubemap()) + { + if (!m_image->ConvertCubemapLayout(CubemapLayoutVertical)) + { + m_image->Set(nullptr); + } + } + break; + case StepPreNormalize: + // normalize base image before mipmap generation if glossfromnormals is enabled and require normalize + if (m_input->m_presetSetting.m_isMipRenormalize && m_input->m_presetSetting.m_glossFromNormals) + { + // Normalize the base mip map. This has to be done explicitly because we need to disable mip renormalization to + // preserve the normal length when deriving the normal variance + m_image->Get()->NormalizeVectors(0, 1); + } break; case StepGenerateIBL: if (IsConvertToCubemap()) @@ -204,56 +245,6 @@ namespace ImageProcessingAtom m_isFinished = true; } break; - case StepGenerateColorChart: - // GenerateColorChart. - if (m_input->m_presetSetting.m_isColorChart) - { - // Convert to uncompressed format if it's compressed format. For example, loaded from DDS file. - if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_image->Get()->GetPixelFormat())) - { - m_image->ConvertFormat(ePixelFormat_R32G32B32A32F); - } - - m_image->CreateColorChart(); - } - break; - case StepConvertToLinear: - // convert to linear space and the output image pixel format should be rgba32f - ConvertToLinear(); - break; - case StepSwizzle: - // convert texture format. - if (m_input->m_presetSetting.m_swizzle.size() >= 4) - { - m_image->Get()->Swizzle(m_input->m_presetSetting.m_swizzle.substr(0, 4).c_str()); - m_alphaContent = m_image->Get()->GetAlphaContent(); - } - - // convert gloss map (alhpa channel) from legacy distribution to new one - if (m_input->m_presetSetting.m_isLegacyGloss) - { - m_image->Get()->ConvertLegacyGloss(); - } - break; - case StepCubemapLayout: - // convert cubemap image's layout to vertical strip used in game. - if (IsConvertToCubemap()) - { - if (!m_image->ConvertCubemapLayout(CubemapLayoutVertical)) - { - m_image->Set(nullptr); - } - } - break; - case StepPreNormalize: - // normalize base image before mipmap generation if glossfromnormals is enabled and require normalize - if (m_input->m_presetSetting.m_isMipRenormalize && m_input->m_presetSetting.m_glossFromNormals) - { - // Normalize the base mip map. This has to be done explicitly because we need to disable mip renormalization to - // preserve the normal length when deriving the normal variance - m_image->Get()->NormalizeVectors(0, 1); - } - break; case StepMipmap: // generate mipmaps if (IsConvertToCubemap()) @@ -304,20 +295,10 @@ namespace ImageProcessingAtom m_image->Get()->AddImageFlags(EIF_RenormalizedTexture); } break; - case StepCreateHighPass: - if (m_input->m_presetSetting.m_highPassMip > 0) - { - m_image->CreateHighPass(m_input->m_presetSetting.m_highPassMip); - } - break; case StepConvertOutputColorSpace: // convert image from linear space to desired output color space ConvertToOuputColorSpace(); break; - case StepAlphaImage: - // save alpha channel to separate image if it's needed - CreateAlphaImage(); - break; case StepConvertPixelFormat: // convert pixel format ConvertPixelformat(); @@ -411,12 +392,6 @@ namespace ImageProcessingAtom return; } - // don't do any reduce for color chart - if (presetSettings->m_isColorChart) - { - return; - } - // get suitable size for dest pixel format CPixelFormats::GetInstance().GetSuitableImageSize(presetSettings->m_pixelFormat, inputWidth, inputHeight, outWidth, outHeight); @@ -510,52 +485,6 @@ namespace ImageProcessingAtom return true; } - void ImageConvertProcess::CreateAlphaImage() - { - // if alpha content doesn't have alpha or we need to discard alpha, skip - // we won't create alpha image for cubemap too - if (m_alphaContent == EAlphaContent::eAlphaContent_Absent - || m_alphaContent == EAlphaContent::eAlphaContent_OnlyWhite - || m_input->m_presetSetting.m_discardAlpha || IsConvertToCubemap()) - { - return; - } - - // if dest format could save alpha, skip too - if (!CPixelFormats::GetInstance().IsPixelFormatWithoutAlpha(m_input->m_presetSetting.m_pixelFormat)) - { - return; - } - - // now create alpha image - ImageToProcess alphaImage(m_image->Get()); - alphaImage.ConvertFormat(ePixelFormat_A8); - - // validate pixelformatalpha - if (CPixelFormats::GetInstance().IsFormatSingleChannel(m_input->m_presetSetting.m_pixelFormatAlpha)) - { - alphaImage.ConvertFormat(m_input->m_presetSetting.m_pixelFormatAlpha); - } - else - { - //For ASTC compression we need to clear out the alpha to get accurate rgb compression. - if (IsASTCFormat(m_input->m_presetSetting.m_pixelFormat)) - { - alphaImage.ConvertFormat(ePixelFormat_R8G8B8X8); - alphaImage.ConvertFormat(m_input->m_presetSetting.m_pixelFormatAlpha); - } - else - { - AZ_Assert(false, "PixelFormatAlpha only supports single channel pixel formats or ASTC formats"); - } - } - - // get final result and save it to member variable for later use - m_alphaImage = alphaImage.Get(); - - m_image->Get()->AddImageFlags(EIF_AttachedAlpha); - } - // pixel format conversion bool ImageConvertProcess::ConvertPixelformat() { @@ -575,12 +504,6 @@ namespace ImageProcessingAtom m_image->GetCompressOption().rgbWeight = m_input->m_presetSetting.GetColorWeight(); m_image->GetCompressOption().discardAlpha = m_input->m_presetSetting.m_discardAlpha; - //For ASTC compression we need to clear out the alpha to get accurate rgb compression. - if(m_alphaImage && IsASTCFormat(m_input->m_presetSetting.m_pixelFormat)) - { - m_image->GetCompressOption().discardAlpha = true; - } - m_image->ConvertFormat(m_input->m_presetSetting.m_pixelFormat); return true; @@ -762,7 +685,6 @@ namespace ImageProcessingAtom if (ImageProcess##PrivateName::DoesSupport(m_input->m_platform)) \ { \ ImageProcess##PrivateName::PrepareImageForExport(m_image->Get()); \ - ImageProcess##PrivateName::PrepareImageForExport(m_alphaImage); \ } AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS #undef AZ_RESTRICTED_PLATFORM_EXPANSION diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.h index eaf05c3280..fe57b1a89f 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvert.h @@ -115,7 +115,6 @@ namespace ImageProcessingAtom //get output images IImageObjectPtr GetOutputImage(); - IImageObjectPtr GetOutputAlphaImage(); IImageObjectPtr GetOutputIBLSpecularCubemap(); IImageObjectPtr GetOutputIBLDiffuseCubemap(); @@ -131,8 +130,6 @@ namespace ImageProcessingAtom //for alpha //to indicate the current alpha channel content EAlphaContent m_alphaContent; - //An image object to hold alpha channel in a separate image - IImageObjectPtr m_alphaImage; //output results of IBL cubemap generation, used in unit tests IImageObjectPtr m_iblSpecularCubemapImage; @@ -171,9 +168,6 @@ namespace ImageProcessingAtom //convert to output color space before compression bool ConvertToOuputColorSpace(); - //create alpha image if it's needed - void CreateAlphaImage(); - //pixel format convertion/compression bool ConvertPixelformat(); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp index 1465e7993f..0e4521ab24 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp @@ -108,17 +108,14 @@ namespace ImageProcessingAtom } IImageObjectPtr outputImage = m_process->GetOutputImage(); - IImageObjectPtr outputImageAlpha = m_process->GetOutputAlphaImage(); m_output->SetOutputImage(outputImage, ImageConvertOutput::Base); - m_output->SetOutputImage(outputImageAlpha, ImageConvertOutput::Alpha); if (!IsJobCancelled()) { // For preview, combine image output with alpha if any m_output->SetProgress(1.0f / static_cast(m_previewProcessStep)); - IImageObjectPtr combinedImage = MergeOutputImageForPreview(outputImage, outputImageAlpha); - m_output->SetOutputImage(combinedImage, ImageConvertOutput::Preview); + m_output->SetOutputImage(outputImage, ImageConvertOutput::Preview); } m_output->SetReady(true); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h index 99e752c90a..d25533cccd 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h @@ -20,7 +20,7 @@ namespace ImageProcessingAtom const static AZ::u32 EIF_Greyscale = 0x8; // hint for the engine (e.g. greyscale light beams can be applied to shadow mask), can be for DXT1 because compression artfacts don't count as color const static AZ::u32 EIF_SupressEngineReduce = 0x10; // info for the engine: don't reduce texture resolution on this texture const static AZ::u32 EIF_UNUSED_BIT = 0x40; // Free to use - const static AZ::u32 EIF_AttachedAlpha = 0x400; // info for the engine: it's a texture with attached alpha channel + const static AZ::u32 EIF_AttachedAlpha = 0x400; // deprecated: info for the engine: it's a texture with attached alpha channel const static AZ::u32 EIF_SRGBRead = 0x800; // info for the engine: if gamma corrected rendering is on, this texture requires SRGBRead (it's not stored in linear) const static AZ::u32 EIF_DontResize = 0x8000; // info for the engine: for dds textures that shouldn't be resized const static AZ::u32 EIF_RenormalizedTexture = 0x10000; // info for the engine: for dds textures that have renormalized color range diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.cpp index 8504f5e074..465d992ef6 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.cpp @@ -316,130 +316,6 @@ namespace ImageProcessingAtom m_mips.clear(); } - //note: there are some unreasonable parts of the save files formats for cry textures. We might need to rethink about - // it for new renderer - bool CImageObject::SaveImage(const char* filename, IImageObjectPtr alphaImage, AZStd::vector& outFilePaths) const - { - AZ::IO::SystemFile file; - file.Open(filename, AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_CREATE_PATH | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY); - - AZ::IO::SystemFileStream fileSaveStream(&file, true); - if (!fileSaveStream.IsOpen()) - { - AZ_Warning("Image Processing", false, "%s: failed to create file %s", __FUNCTION__, filename); - return false; - } - - if (alphaImage) - { - AZ_Assert(HasImageFlags(EIF_AttachedAlpha), "attached alpha image flag wasn't set"); - AZ_Assert(!alphaImage->HasImageFlags(EIF_AttachedAlpha), "alpha image shouldn't have attached alpha image flag"); - - // inherit cubemap and decal image flags to attached alpha image - alphaImage->AddImageFlags(GetImageFlags() & (EIF_Cubemap - | EIF_Decal | EIF_Splitted)); - alphaImage->SetNumPersistentMips(m_numPersistentMips); - } - - bool bOk = SaveImage(fileSaveStream); - bool hasSplitFlag = HasImageFlags(EIF_Splitted); - - //append alpha image data in the end if there is no split - if (bOk && alphaImage && !hasSplitFlag) - { - //4 bytes extension tag, 4 bytes attached alpha tag, then 4 bytes of chunk size - fileSaveStream.Write(sizeof(FOURCC_CExt), &FOURCC_CExt); // marker for the start of O3DE Extended data - fileSaveStream.Write(sizeof(FOURCC_AttC), &FOURCC_AttC); // Attached Channel chunk - - uint32_t size = 0; - uint32_t sizeBytes = sizeof(size); - fileSaveStream.Write(sizeBytes, &size); //size of attached chunk - - //save alpha image and get the size - AZ::IO::SizeType startPos = fileSaveStream.GetCurPos(); - bOk = alphaImage->SaveImage(fileSaveStream); - AZ::IO::SizeType endPos = fileSaveStream.GetCurPos(); - size = static_cast(endPos - startPos); - - //move back to beginning of chunk and write chunk size then move back to end - fileSaveStream.Seek(startPos - sizeBytes, AZ::IO::GenericStream::ST_SEEK_BEGIN); - fileSaveStream.Write(sizeBytes, &size); - fileSaveStream.Seek(endPos, AZ::IO::GenericStream::ST_SEEK_BEGIN); - - // marker for the end of O3DE Extended data - fileSaveStream.Write(sizeof(FOURCC_CEnd), &FOURCC_CEnd); - } - - if (!bOk) - { - AZ::IO::SystemFile::Delete(filename); - return false; - } - - // It's important to maintain the product output sequence. Asset Database/Browser will use the first product to determine the source type! - outFilePaths.push_back(filename); - - // save stand alone products - if (hasSplitFlag) - { - // alpha - if (alphaImage) - { - AZStd::string alphaFile = AZStd::string::format("%s.a", filename); - - AZ::IO::SystemFile outAlphaFile; - outAlphaFile.Open(alphaFile.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_CREATE_PATH | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY); - - AZ::IO::SystemFileStream alphaFileSaveStream(&outAlphaFile, true); - - if (alphaFileSaveStream.IsOpen()) - { - alphaImage->SaveImage(alphaFileSaveStream); - outFilePaths.push_back(alphaFile); - } - else - { - AZ_Warning("Image Processing", false, "%s: failed to create file %s", __FUNCTION__, alphaFile.c_str()); - } - } - - // mips - AZ::u32 numStreamable = GetMipCount() - m_numPersistentMips; - for (AZ::u32 mip = 0; mip < numStreamable; mip++) - { - AZ::u32 nameIdx = numStreamable - mip; - AZStd::string mipFileName = AZStd::string::format("%s.%d", filename, nameIdx); - SaveMipToFile(mip, mipFileName); - outFilePaths.push_back(mipFileName); - if (alphaImage) - { - AZStd::string mipAlphaFileName = mipFileName + "a"; - alphaImage->SaveMipToFile(mip, mipAlphaFileName); - outFilePaths.push_back(mipAlphaFileName); - } - } - } - - return bOk; - } - - bool CImageObject::SaveMipToFile(AZ::u32 mip, const AZStd::string& filename) const - { - AZ::IO::SystemFile saveFile; - saveFile.Open(filename.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_CREATE_PATH | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY); - - AZ::IO::SystemFileStream saveFileStream(&saveFile, true); - - if (!saveFileStream.IsOpen()) - { - AZ_Warning("Image Processing", false, "%s: failed to create file %s", __FUNCTION__, filename.c_str()); - return false; - } - - saveFileStream.Write(GetMipBufSize(mip), m_mips[mip]->m_pData); - return true; - } - float CImageObject::CalculateAverageBrightness() const { //if it's compressed format, return a default value @@ -642,63 +518,6 @@ namespace ImageProcessingAtom return true; } - bool CImageObject::SaveImage(AZ::IO::SystemFileStream& saveFileStream) const - { - DDS_FILE_DESC_LEGACY desc; - DDS_HEADER_DXT10 exthead; - - desc.dwMagic = FOURCC_DDS; - - if (!BuildSurfaceHeader(desc.header)) - { - return false; - } - - if (desc.header.IsDX10Ext() && !BuildSurfaceExtendedHeader(exthead)) - { - return false; - } - - saveFileStream.Write(sizeof(desc), &desc); - - if (desc.header.IsDX10Ext()) - { - saveFileStream.Write(sizeof(exthead), &exthead); - } - - AZ::u32 faces = 1; - - //for cubemap. export each face and its mipmap - if (HasImageFlags(EIF_Cubemap)) - { - faces = 6; - } - - AZ::u32 mipStart = 0; - if (HasImageFlags(EIF_Splitted)) - { - if (m_numPersistentMips < m_mips.size()) - { - mipStart = (AZ::u32)m_mips.size() - m_numPersistentMips; - } - else - { - AZ_Assert(false, "numPersistentMips wasn't setup correctly"); - } - } - - for (AZ::u32 face = 0; face < faces; face++) - { - for (AZ::u32 mip = mipStart; mip < m_mips.size(); ++mip) - { - const MipLevel& level = *m_mips[mip]; - AZ::u32 faceBufSize = level.m_pitch * level.m_rowCount / faces; - saveFileStream.Write(faceBufSize, level.m_pData + faceBufSize * face); - } - } - return true; - } - void CImageObject::GetExtent(AZ::u32& width, AZ::u32& height, AZ::u32& mipCount) const { mipCount = (AZ::u32)m_mips.size(); @@ -953,35 +772,4 @@ namespace ImageProcessingAtom } } } - - void CImageObject::ConvertLegacyGloss() - { - if (!(CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat))) - { - AZ_Assert(false, "%s function only works with uncompressed pixel format", __FUNCTION__); - return; - } - - //create pixel operation function - IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat); - - //get count of bytes per pixel - AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8; - - const AZ::u32 mips = (AZ::u32)m_mips.size(); - float color[4]; - for (AZ::u32 mip = 0; mip < mips; ++mip) - { - AZ::u8* pixelBuf = m_mips[mip]->m_pData; - const AZ::u32 pixelCount = GetPixelCount(mip); - - for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes) - { - pixelOp->GetRGBA(pixelBuf, color[0], color[1], color[2], color[3]); - // Convert from (1 - s * 0.7)^6 to (1 - s)^2 - color[3] = 1 - pow(1.0f - color[3] * 0.7f, 3.0f); - pixelOp->SetRGBA(pixelBuf, color[0], color[1], color[2], color[3]); - } - } - } } // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.h index c8b8ced496..7fa02f464e 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageObjectImpl.h @@ -57,10 +57,6 @@ namespace ImageProcessingAtom bool CompareImage(const IImageObjectPtr otherImage) const override; - bool SaveImage(const char* filename, IImageObjectPtr alphaImage, AZStd::vector& outFilePaths) const override; - bool SaveImage(AZ::IO::SystemFileStream& out) const override; - bool SaveMipToFile(AZ::u32 mip, const AZStd::string& filename) const override; - uint32_t GetTextureMemory() const override; EAlphaContent GetAlphaContent() const override; @@ -79,7 +75,6 @@ namespace ImageProcessingAtom void SetNumPersistentMips(AZ::u32 nMips) override; void GlossFromNormals(bool hasAuthoredGloss) override; - void ConvertLegacyGloss() override; void ClearColor(float r, float g, float b, float a) override; //end virtual functions from IImageObject diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageToProcess.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageToProcess.h index e6fe6ce142..ed0b21b56c 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageToProcess.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageToProcess.h @@ -66,13 +66,6 @@ namespace ImageProcessingAtom bool GammaToLinearRGBA32F(bool bDeGamma); void LinearToGamma(); - // --------------------------------------------------------------------------------- - // Tools for A32B32G32R32F - - void CreateHighPass(uint32 dwMipDown); - - void CreateColorChart(); - //convert various original cubemap layouts to new layout bool ConvertCubemapLayout(CubemapLayoutType newLayout); }; diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/ImageProcessing_Test.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/ImageProcessing_Test.cpp index 3e0bbd89eb..d5b795a1fa 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/ImageProcessing_Test.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/ImageProcessing_Test.cpp @@ -988,7 +988,6 @@ namespace UnitTest ASSERT_TRUE(process->IsSucceed()); SaveImageToFile(process->GetOutputImage(), "rgb", 10); - SaveImageToFile(process->GetOutputAlphaImage(), "alpha", 10); process->GetAppendOutputProducts(outProducts); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake b/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake index aad400518d..a6fe09bfa6 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake @@ -103,8 +103,6 @@ set(FILES Source/Converters/ConvertPixelFormat.cpp Source/Converters/Cubemap.h Source/Converters/Cubemap.cpp - Source/Converters/ColorChart.cpp - Source/Converters/HighPass.cpp Source/Converters/Histogram.cpp Source/Converters/Histogram.h ../External/CubeMapGen/CBBoxInt32.cpp diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp index 39d8933863..1ccc36ab4d 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp @@ -800,7 +800,8 @@ namespace AZ::AtomBridge const float startAngle = DegToRad(startAngleDegrees); const float stopAngle = DegToRad(sweepAngleDegrees) + startAngle; SingleColorDynamicSizeLineHelper lines(1+static_cast(sweepAngleDegrees/angularStepDegrees)); - AZ::Vector3 radiusV3 = AZ::Vector3(radius); + float aspectRadius = radius / GetAspectRatio(); + AZ::Vector3 radiusV3 = AZ::Vector3(aspectRadius, radius, radius); AZ::Vector3 pos = AZ::Vector3(center.GetX(), center.GetY(), z); CreateAxisAlignedArc( lines, diff --git a/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli b/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli index 72c1af953c..cd680f721a 100644 --- a/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli +++ b/Gems/Terrain/Assets/Shaders/Terrain/TerrainCommon.azsli @@ -218,9 +218,10 @@ float4x4 GetObject_WorldMatrix() float GetHeight(float2 origUv) { - float2 uv = clamp(origUv + (ObjectSrg::m_terrainData.m_uvStep * 0.5f), 0.0f, 1.0f); - float height = 0.0f; + float2 halfStep = ObjectSrg::m_terrainData.m_uvStep * 0.5; + float2 uv = origUv * (1.0 - ObjectSrg::m_terrainData.m_uvStep) + halfStep; + float height = 0.0f; if (o_useTerrainSmoothing) { float2 textureSize; diff --git a/Gems/Terrain/Code/Source/Components/TerrainHeightGradientListComponent.cpp b/Gems/Terrain/Code/Source/Components/TerrainHeightGradientListComponent.cpp index 06b7320a06..e9c9874af5 100644 --- a/Gems/Terrain/Code/Source/Components/TerrainHeightGradientListComponent.cpp +++ b/Gems/Terrain/Code/Source/Components/TerrainHeightGradientListComponent.cpp @@ -164,14 +164,17 @@ namespace Terrain // could just make this list a prioritized list from top to bottom for any points that overlap. for (auto& gradientId : m_configuration.m_gradientEntities) { - // If gradients ever provide bounds, or if we add a value threshold in this component, it would be possible for terrain - // to *not* exist at a specific point. - terrainExists = true; + if (gradientId.IsValid()) + { + // If gradients ever provide bounds, or if we add a value threshold in this component, it would be possible for terrain + // to *not* exist at a specific point. + terrainExists = true; - float sample = 0.0f; - GradientSignal::GradientRequestBus::EventResult( - sample, gradientId, &GradientSignal::GradientRequestBus::Events::GetValue, params); - maxSample = AZ::GetMax(maxSample, sample); + float sample = 0.0f; + GradientSignal::GradientRequestBus::EventResult( + sample, gradientId, &GradientSignal::GradientRequestBus::Events::GetValue, params); + maxSample = AZ::GetMax(maxSample, sample); + } } m_isRequestInProgress = false; } diff --git a/Gems/Terrain/Code/Source/Components/TerrainWorldDebuggerComponent.cpp b/Gems/Terrain/Code/Source/Components/TerrainWorldDebuggerComponent.cpp index e140129563..79fd5509f2 100644 --- a/Gems/Terrain/Code/Source/Components/TerrainWorldDebuggerComponent.cpp +++ b/Gems/Terrain/Code/Source/Components/TerrainWorldDebuggerComponent.cpp @@ -218,6 +218,12 @@ namespace Terrain AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult( queryResolution, &AzFramework::Terrain::TerrainDataRequests::GetTerrainHeightQueryResolution); + // Take the dirty region and adjust the Z values to the world min/max so that even if the dirty region falls outside the current + // world bounds, we still update the wireframe accordingly. + AZ::Aabb dirtyRegion2D = AZ::Aabb::CreateFromMinMaxValues( + dirtyRegion.GetMin().GetX(), dirtyRegion.GetMin().GetY(), worldBounds.GetMin().GetZ(), + dirtyRegion.GetMax().GetX(), dirtyRegion.GetMax().GetY(), worldBounds.GetMax().GetZ()); + // Calculate the world size of each sector. Note that this size actually ends at the last point, not the last square. // So for example, the sector size for 3 points will go from (*--*--*) even though it will be used to draw (*--*--*--). const float xSectorSize = (queryResolution.GetX() * SectorSizeInGridPoints); @@ -230,7 +236,7 @@ namespace Terrain // If we haven't cached anything before, or if the world bounds has changed, clear our cache structure and repopulate it // with WireframeSector entries with the proper AABB sizes. - if (!m_wireframeBounds.IsValid() || !dirtyRegion.IsValid() || !m_wireframeBounds.IsClose(worldBounds)) + if (!m_wireframeBounds.IsValid() || !dirtyRegion2D.IsValid() || !m_wireframeBounds.IsClose(worldBounds)) { m_wireframeBounds = worldBounds; @@ -266,7 +272,7 @@ namespace Terrain // For each sector, if it overlaps with the dirty region, clear it out and recache the wireframe line data. for (auto& sector : m_wireframeSectors) { - if (dirtyRegion.IsValid() && !dirtyRegion.Overlaps(sector.m_aabb)) + if (dirtyRegion2D.IsValid() && !dirtyRegion2D.Overlaps(sector.m_aabb)) { continue; } diff --git a/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp b/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp index 9cd9ce9fb2..5afaedc517 100644 --- a/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp +++ b/Gems/Terrain/Code/Source/Components/TerrainWorldRendererComponent.cpp @@ -46,6 +46,7 @@ namespace Terrain ->EnumAttribute(TerrainWorldRendererConfig::WorldSize::_4096Meters, "4 Kilometers") ->EnumAttribute(TerrainWorldRendererConfig::WorldSize::_8192Meters, "8 Kilometers") ->EnumAttribute(TerrainWorldRendererConfig::WorldSize::_16384Meters, "16 Kilometers") + ->Attribute(AZ::Edit::Attributes::Visibility, false) // Keeping invisible until it's hooked up under the hood ; } } diff --git a/Gems/Terrain/Code/Source/TerrainRenderer/TerrainFeatureProcessor.cpp b/Gems/Terrain/Code/Source/TerrainRenderer/TerrainFeatureProcessor.cpp index 73f1c3967c..55713e696a 100644 --- a/Gems/Terrain/Code/Source/TerrainRenderer/TerrainFeatureProcessor.cpp +++ b/Gems/Terrain/Code/Source/TerrainRenderer/TerrainFeatureProcessor.cpp @@ -417,10 +417,10 @@ namespace Terrain m_areaData.m_rebuildSectors = false; m_sectorData.clear(); - const float xFirstPatchStart = terrainBounds.GetMin().GetX() - fmod(terrainBounds.GetMin().GetX(), GridMeters); - const float xLastPatchStart = terrainBounds.GetMax().GetX() - fmod(terrainBounds.GetMax().GetX(), GridMeters); - const float yFirstPatchStart = terrainBounds.GetMin().GetY() - fmod(terrainBounds.GetMin().GetY(), GridMeters); - const float yLastPatchStart = terrainBounds.GetMax().GetY() - fmod(terrainBounds.GetMax().GetY(), GridMeters); + const float xFirstPatchStart = AZStd::floorf(terrainBounds.GetMin().GetX() / GridMeters) * GridMeters; + const float xLastPatchStart = AZStd::floorf(terrainBounds.GetMax().GetX() / GridMeters) * GridMeters; + const float yFirstPatchStart = AZStd::floorf(terrainBounds.GetMin().GetY() / GridMeters) * GridMeters; + const float yLastPatchStart = AZStd::floorf(terrainBounds.GetMax().GetY() / GridMeters) * GridMeters; const auto& materialAsset = m_materialInstance->GetAsset(); const auto& shaderAsset = materialAsset->GetMaterialTypeAsset()->GetShaderAssetForObjectSrg(); @@ -603,7 +603,7 @@ namespace Terrain // For every distance doubling beyond a minDistanceForLod0, we only need half the mesh density. Each LOD // is exactly half the resolution of the last. - const float lodForCamera = floorf(AZ::GetMax(0.0f, log2f(sectorDistance / minDistanceForLod0))); + const float lodForCamera = AZStd::floorf(AZ::GetMax(0.0f, log2f(sectorDistance / minDistanceForLod0))); // All cameras should render the same LOD so effects like shadows are consistent. lodChoice = AZ::GetMin(lodChoice, aznumeric_cast(lodForCamera)); diff --git a/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.cpp b/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.cpp index 8d39340b06..20041e2fc8 100644 --- a/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.cpp +++ b/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.cpp @@ -222,20 +222,31 @@ float TerrainSystem::GetHeightSynchronous(float x, float y, Sampler sampler, boo float TerrainSystem::GetTerrainAreaHeight(float x, float y, bool& terrainExists) const { - AZ::Vector3 inPosition((float)x, (float)y, m_currentSettings.m_worldBounds.GetMin().GetZ()); - float height = m_currentSettings.m_worldBounds.GetMin().GetZ(); + const float worldMin = m_currentSettings.m_worldBounds.GetMin().GetZ(); + AZ::Vector3 inPosition(x, y, worldMin); + float height = worldMin; + terrainExists = false; AZStd::shared_lock lock(m_areaMutex); - for (auto& [areaId, areaBounds] : m_registeredAreas) + for (auto& [areaId, areaData] : m_registeredAreas) { - inPosition.SetZ(areaBounds.GetMin().GetZ()); - if (areaBounds.Contains(inPosition)) + const float areaMin = areaData.m_areaBounds.GetMin().GetZ(); + inPosition.SetZ(areaMin); + if (areaData.m_areaBounds.Contains(inPosition)) { AZ::Vector3 outPosition; Terrain::TerrainAreaHeightRequestBus::Event( areaId, &Terrain::TerrainAreaHeightRequestBus::Events::GetHeight, inPosition, outPosition, terrainExists); height = outPosition.GetZ(); + if (!terrainExists) + { + // If the terrain height provider doesn't have any data, then check the area's "use ground plane" setting. + // If it's set, then create a default ground plane by saying terrain exists at the minimum height for the area. + // Otherwise, we'll set the height at the terrain world minimum and say it doesn't exist. + terrainExists = areaData.m_useGroundPlane; + height = areaData.m_useGroundPlane ? areaMin : worldMin; + } break; } } @@ -395,12 +406,12 @@ AZ::EntityId TerrainSystem::FindBestAreaEntityAtPosition(float x, float y, AZ::A AZStd::shared_lock lock(m_areaMutex); // The areas are sorted into priority order: the first area that contains inPosition is the most suitable. - for (const auto& [areaId, areaBounds] : m_registeredAreas) + for (const auto& [areaId, areaData] : m_registeredAreas) { - inPosition.SetZ(areaBounds.GetMin().GetZ()); - if (areaBounds.Contains(inPosition)) + inPosition.SetZ(areaData.m_areaBounds.GetMin().GetZ()); + if (areaData.m_areaBounds.Contains(inPosition)) { - bounds = areaBounds; + bounds = areaData.m_areaBounds; return areaId; } } @@ -548,7 +559,12 @@ void TerrainSystem::RegisterArea(AZ::EntityId areaId) AZStd::unique_lock lock(m_areaMutex); AZ::Aabb aabb = AZ::Aabb::CreateNull(); LmbrCentral::ShapeComponentRequestsBus::EventResult(aabb, areaId, &LmbrCentral::ShapeComponentRequestsBus::Events::GetEncompassingAabb); - m_registeredAreas[areaId] = aabb; + + // Cache off whether or not this layer spawner should have a default ground plane when no other terrain height data exists. + bool useGroundPlane = false; + Terrain::TerrainSpawnerRequestBus::EventResult(useGroundPlane, areaId, &Terrain::TerrainSpawnerRequestBus::Events::GetUseGroundPlane); + + m_registeredAreas[areaId] = { aabb, useGroundPlane }; m_dirtyRegion.AddAabb(aabb); m_terrainHeightDirty = true; m_terrainSurfacesDirty = true; @@ -565,10 +581,10 @@ void TerrainSystem::UnregisterArea(AZ::EntityId areaId) m_registeredAreas, [areaId, this](const auto& item) { - auto const& [entityId, aabb] = item; + auto const& [entityId, areaData] = item; if (areaId == entityId) { - m_dirtyRegion.AddAabb(aabb); + m_dirtyRegion.AddAabb(areaData.m_areaBounds); m_terrainHeightDirty = true; m_terrainSurfacesDirty = true; return true; @@ -585,10 +601,10 @@ void TerrainSystem::RefreshArea(AZ::EntityId areaId, AzFramework::Terrain::Terra auto areaAabb = m_registeredAreas.find(areaId); - AZ::Aabb oldAabb = (areaAabb != m_registeredAreas.end()) ? areaAabb->second : AZ::Aabb::CreateNull(); + AZ::Aabb oldAabb = (areaAabb != m_registeredAreas.end()) ? areaAabb->second.m_areaBounds : AZ::Aabb::CreateNull(); AZ::Aabb newAabb = AZ::Aabb::CreateNull(); LmbrCentral::ShapeComponentRequestsBus::EventResult(newAabb, areaId, &LmbrCentral::ShapeComponentRequestsBus::Events::GetEncompassingAabb); - m_registeredAreas[areaId] = newAabb; + m_registeredAreas[areaId].m_areaBounds = newAabb; AZ::Aabb expandedAabb = oldAabb; expandedAabb.AddAabb(newAabb); diff --git a/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.h b/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.h index 022cd218cc..c6bd19fdda 100644 --- a/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.h +++ b/Gems/Terrain/Code/Source/TerrainSystem/TerrainSystem.h @@ -168,7 +168,14 @@ namespace Terrain bool m_terrainSurfacesDirty = false; AZ::Aabb m_dirtyRegion; + // Cached data for each terrain area to use when looking up terrain data. + struct TerrainAreaData + { + AZ::Aabb m_areaBounds{ AZ::Aabb::CreateNull() }; + bool m_useGroundPlane{ false }; + }; + mutable AZStd::shared_mutex m_areaMutex; - AZStd::map m_registeredAreas; + AZStd::map m_registeredAreas; }; } // namespace Terrain