remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint
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@@ -321,8 +321,8 @@ AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMous
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using namespace AzToolsFramework::ViewportInteraction;
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MousePick mousePick;
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mousePick.m_screenCoordinates = AzFramework::ScreenPoint(point.x(), point.y());
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const auto& ray = m_renderViewport->ViewportScreenToWorldRay(point);
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mousePick.m_screenCoordinates = ScreenPointFromQPoint(point);
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const auto& ray = m_renderViewport->ViewportScreenToWorldRay(mousePick.m_screenCoordinates);
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if (ray.has_value())
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{
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mousePick.m_rayOrigin = ray.value().origin;
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@@ -1132,14 +1132,14 @@ float EditorViewportWidget::AngleStep()
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return GetViewManager()->GetGrid()->GetAngleSnap();
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}
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AZ::Vector3 EditorViewportWidget::PickTerrain(const QPoint& point)
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AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& point)
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{
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FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
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return LYVec3ToAZVec3(ViewToWorld(point, nullptr, true));
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return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true));
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}
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AZ::EntityId EditorViewportWidget::PickEntity(const QPoint& point)
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AZ::EntityId EditorViewportWidget::PickEntity(const AzFramework::ScreenPoint& point)
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{
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FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
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@@ -1148,7 +1148,7 @@ AZ::EntityId EditorViewportWidget::PickEntity(const QPoint& point)
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AZ::EntityId entityId;
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HitContext hitInfo;
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hitInfo.view = this;
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if (HitTest(point, hitInfo))
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if (HitTest(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), hitInfo))
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{
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if (hitInfo.object && (hitInfo.object->GetType() == OBJTYPE_AZENTITY))
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{
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@@ -1174,7 +1174,7 @@ void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visi
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visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
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}
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QPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
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AzFramework::ScreenPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
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{
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return m_renderViewport->ViewportWorldToScreen(worldPosition);
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}
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@@ -2002,7 +2002,7 @@ Vec3 EditorViewportWidget::WorldToView3D(const Vec3& wp, [[maybe_unused]] int nF
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//////////////////////////////////////////////////////////////////////////
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QPoint EditorViewportWidget::WorldToView(const Vec3& wp) const
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{
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return m_renderViewport->ViewportWorldToScreen(LYVec3ToAZVec3(wp));
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return AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(m_renderViewport->ViewportWorldToScreen(LYVec3ToAZVec3(wp)));
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}
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//////////////////////////////////////////////////////////////////////////
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QPoint EditorViewportWidget::WorldToViewParticleEditor(const Vec3& wp, int width, int height) const
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@@ -2024,7 +2024,8 @@ QPoint EditorViewportWidget::WorldToViewParticleEditor(const Vec3& wp, int width
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}
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//////////////////////////////////////////////////////////////////////////
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Vec3 EditorViewportWidget::ViewToWorld(const QPoint& vp, bool* collideWithTerrain, bool onlyTerrain, bool bSkipVegetation, bool bTestRenderMesh, bool* collideWithObject) const
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Vec3 EditorViewportWidget::ViewToWorld(
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const QPoint& vp, bool* collideWithTerrain, bool onlyTerrain, bool bSkipVegetation, bool bTestRenderMesh, bool* collideWithObject) const
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor);
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@@ -2035,7 +2036,7 @@ Vec3 EditorViewportWidget::ViewToWorld(const QPoint& vp, bool* collideWithTerrai
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AZ_UNUSED(bSkipVegetation)
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AZ_UNUSED(collideWithObject)
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auto ray = m_renderViewport->ViewportScreenToWorldRay(vp);
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auto ray = m_renderViewport->ViewportScreenToWorldRay(AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(vp));
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if (!ray.has_value())
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{
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return Vec3(0, 0, 0);
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@@ -2152,7 +2153,7 @@ bool EditorViewportWidget::RayRenderMeshIntersection(IRenderMesh* pRenderMesh, c
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void EditorViewportWidget::UnProjectFromScreen(float sx, float sy, float sz, float* px, float* py, float* pz) const
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{
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AZ::Vector3 wp;
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wp = m_renderViewport->ViewportScreenToWorld({(int)sx, m_rcClient.bottom() - ((int)sy)}, sz).value_or(wp);
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wp = m_renderViewport->ViewportScreenToWorld(AzFramework::ScreenPoint{(int)sx, m_rcClient.bottom() - ((int)sy)}, sz).value_or(wp);
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*px = wp.GetX();
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*py = wp.GetY();
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*pz = wp.GetZ();
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@@ -2160,9 +2161,9 @@ void EditorViewportWidget::UnProjectFromScreen(float sx, float sy, float sz, flo
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void EditorViewportWidget::ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) const
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{
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QPoint screenPosition = m_renderViewport->ViewportWorldToScreen(AZ::Vector3{ptx, pty, ptz});
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*sx = screenPosition.x();
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*sy = screenPosition.y();
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AzFramework::ScreenPoint screenPosition = m_renderViewport->ViewportWorldToScreen(AZ::Vector3{ptx, pty, ptz});
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*sx = screenPosition.m_x;
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*sy = screenPosition.m_y;
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*sz = 0.f;
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}
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