remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint
This commit is contained in:
+4
-3
@@ -38,8 +38,9 @@ namespace AzManipulatorTestFramework
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void SetGridSize(float size) override;
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void SetAngularStep(float step) override;
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int GetViewportId() const override;
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AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const QPoint& screenPosition, float depth) override;
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AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(const QPoint& screenPosition) override;
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AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
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AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
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const AzFramework::ScreenPoint& screenPosition) override;
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private:
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// ViewportInteractionRequestBus ...
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bool GridSnappingEnabled();
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@@ -47,7 +48,7 @@ namespace AzManipulatorTestFramework
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bool ShowGrid();
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bool AngleSnappingEnabled();
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float AngleStep();
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QPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
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AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
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private:
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AZStd::unique_ptr<NullDebugDisplayRequests> m_nullDebugDisplayRequests;
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const int m_viewportId = 1234; // Arbitrary viewport id for manipulator tests
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@@ -66,10 +66,10 @@ namespace AzManipulatorTestFramework
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return m_angularStep;
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}
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QPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
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AzFramework::ScreenPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
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{
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auto pos = AzFramework::WorldToScreen(worldPosition, m_cameraState);
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return QPoint(pos.m_x, pos.m_y);
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return AzFramework::ScreenPoint(pos.m_x, pos.m_y);
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}
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void ViewportInteraction::SetCameraState(const AzFramework::CameraState& cameraState)
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@@ -117,12 +117,14 @@ namespace AzManipulatorTestFramework
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return m_viewportId;
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}
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AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld([[maybe_unused]]const QPoint& screenPosition, [[maybe_unused]]float depth)
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AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld(
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[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition, [[maybe_unused]] float depth)
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{
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return {};
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}
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AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay([[maybe_unused]]const QPoint& screenPosition)
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AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay(
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[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
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{
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return {};
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}
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+3
-4
@@ -127,8 +127,7 @@ namespace AzToolsFramework
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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ViewportInteraction::QPointFromScreenPoint(
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mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates));
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mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
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AZ::Transform worldFromLocal;
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AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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@@ -402,10 +401,10 @@ namespace AzToolsFramework
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vertexIndex, localVertex);
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const AZ::Vector3 worldVertex = worldFromLocal.TransformPoint(AZ::AdaptVertexOut<Vertex>(localVertex));
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const QPoint screenPosition = GetScreenPosition(viewportId, worldVertex);
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const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, worldVertex);
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// check if a vertex is inside the box select region
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if (editorBoxSelect.BoxRegion()->contains(screenPosition))
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if (editorBoxSelect.BoxRegion()->contains(ViewportInteraction::QPointFromScreenPoint(screenPosition)))
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{
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// see if vertexIndex is in active selection
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auto vertexIt = AZStd::find(
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+3
-6
@@ -103,8 +103,7 @@ namespace AzToolsFramework
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, interaction.m_interactionId.m_viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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ViewportInteraction::QPointFromScreenPoint(
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interaction.m_mousePick.m_screenCoordinates));
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interaction.m_mousePick.m_screenCoordinates);
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m_startInternal = CalculateManipulationDataStart(
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worldFromLocalUniformScale, worldSurfacePosition, GetLocalPosition(),
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@@ -129,8 +128,7 @@ namespace AzToolsFramework
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, interaction.m_interactionId.m_viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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ViewportInteraction::QPointFromScreenPoint(
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interaction.m_mousePick.m_screenCoordinates));
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interaction.m_mousePick.m_screenCoordinates);
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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@@ -150,8 +148,7 @@ namespace AzToolsFramework
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, interaction.m_interactionId.m_viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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ViewportInteraction::QPointFromScreenPoint(
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interaction.m_mousePick.m_screenCoordinates));
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interaction.m_mousePick.m_screenCoordinates);
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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@@ -21,8 +21,6 @@
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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class QPoint; // LYN-2315 in-progress, remove this
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namespace AzFramework
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{
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struct ScreenPoint;
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@@ -167,14 +165,14 @@ namespace AzToolsFramework
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/// Return the angle snapping/step size.
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virtual float AngleStep() = 0;
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/// Transform a point in world space to screen space coordinates.
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virtual QPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
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virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
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/// Transform a point in screen space coordinates to a vector in world space based on clip space depth.
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/// Depth specifies a relative camera depth to project in the range of [0.f, 1.f].
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/// Returns the world space position if successful.
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virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const QPoint& screenPosition, float depth) = 0;
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virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) = 0;
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/// Casts a point in screen space to a ray in world space originating from the viewport camera frustum's near plane.
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/// Returns a ray containing the ray's origin and a direction normal, if successful.
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virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const QPoint& screenPosition) = 0;
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virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
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protected:
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~ViewportInteractionRequests() = default;
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@@ -207,9 +205,9 @@ namespace AzToolsFramework
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public:
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/// Given a point in screen space, return the picked entity (if any).
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/// Picked EntityId will be returned, InvalidEntityId will be returned on failure.
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virtual AZ::EntityId PickEntity(const QPoint& point) = 0;
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virtual AZ::EntityId PickEntity(const AzFramework::ScreenPoint& point) = 0;
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/// Given a point in screen space, return the terrain position in world space.
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virtual AZ::Vector3 PickTerrain(const QPoint& point) = 0;
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virtual AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) = 0;
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/// Return the terrain height given a world position in 2d (xy plane).
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virtual float TerrainHeight(const AZ::Vector2& position) = 0;
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/// Given the current view frustum (viewport) return all visible entities.
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+5
-5
@@ -141,16 +141,16 @@ namespace AzToolsFramework
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const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
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// selecting based on 2d icon - should only do it when visible and not selected
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const QPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
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const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
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const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition);
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const auto iconRange = static_cast<float>(GetIconScale(distSqFromCamera) * s_iconSize * 0.5f);
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const auto screenCoords = mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates;
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if ( screenCoords.m_x >= screenPosition.x() - iconRange
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&& screenCoords.m_x <= screenPosition.x() + iconRange
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&& screenCoords.m_y >= screenPosition.y() - iconRange
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&& screenCoords.m_y <= screenPosition.y() + iconRange)
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if ( screenCoords.m_x >= screenPosition.m_x - iconRange
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&& screenCoords.m_x <= screenPosition.m_x + iconRange
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&& screenCoords.m_y >= screenPosition.m_y - iconRange
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&& screenCoords.m_y <= screenPosition.m_y + iconRange)
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{
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entityIdUnderCursor = entityId;
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break;
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+2
-2
@@ -53,11 +53,11 @@ namespace AzToolsFramework
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return AZ::GetMax(projectedCameraDistance, cameraState.m_nearClip) / apparentDistance;
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}
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QPoint GetScreenPosition(const int viewportId, const AZ::Vector3& worldTranslation)
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AzFramework::ScreenPoint GetScreenPosition(const int viewportId, const AZ::Vector3& worldTranslation)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
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QPoint screenPosition = QPoint();
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auto screenPosition = AzFramework::ScreenPoint(0, 0);
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ViewportInteraction::ViewportInteractionRequestBus::EventResult(
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screenPosition, viewportId,
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&ViewportInteraction::ViewportInteractionRequestBus::Events::ViewportWorldToScreen,
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+1
-1
@@ -45,7 +45,7 @@ namespace AzToolsFramework
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const AZ::Vector3& worldPosition, const AzFramework::CameraState& cameraState);
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/// Map from world space to screen space.
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QPoint GetScreenPosition(int viewportId, const AZ::Vector3& worldTranslation);
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AzFramework::ScreenPoint GetScreenPosition(int viewportId, const AZ::Vector3& worldTranslation);
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/// Given a mouse interaction, determine if the pick ray from its position
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/// in screen space intersected an aabb in world space.
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+4
-4
@@ -316,14 +316,14 @@ namespace AzToolsFramework
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template<typename EntitySelectFuncType, typename EntityIdContainer, typename Compare>
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static void BoxSelectAddRemoveToEntitySelection(
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const AZStd::optional<QRect>& boxSelect, const QPoint& screenPosition, const AZ::EntityId visibleEntityId,
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const AZStd::optional<QRect>& boxSelect, const AzFramework::ScreenPoint& screenPosition, const AZ::EntityId visibleEntityId,
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const EntityIdContainer& incomingEntityIds, EntityIdContainer& outgoingEntityIds,
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EditorTransformComponentSelection& entityTransformComponentSelection,
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EntitySelectFuncType selectFunc1, EntitySelectFuncType selectFunc2, Compare outgoingCheck)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
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if (boxSelect->contains(screenPosition))
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if (boxSelect->contains(ViewportInteraction::QPointFromScreenPoint(screenPosition)))
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{
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const auto entityIt = incomingEntityIds.find(visibleEntityId);
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@@ -389,7 +389,7 @@ namespace AzToolsFramework
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const AZ::EntityId entityId = entityDataCache.GetVisibleEntityId(entityCacheIndex);
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const AZ::Vector3& entityPosition = entityDataCache.GetVisibleEntityPosition(entityCacheIndex);
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const QPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
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const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, entityPosition);
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if (currentKeyboardModifiers.Ctrl())
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{
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@@ -927,7 +927,7 @@ namespace AzToolsFramework
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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ViewportInteraction::QPointFromScreenPoint(mouseInteraction.m_mousePick.m_screenCoordinates));
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mouseInteraction.m_mousePick.m_screenCoordinates);
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// convert to local space - snap if enabled
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const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);
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