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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace Movement
{
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointMovementUtilities.h for examples
enum AxisOfRotation
{
X_Axis = 0,
Y_Axis = 1,
Z_Axis = 2
};
} //namespace Movement
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include "StartingPointMovement/StartingPointMovementConstants.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
namespace Movement
{
//////////////////////////////////////////////////////////////////////////
/// This will calculate an AZ::Transform based on an axis of rotation and an angle
//////////////////////////////////////////////////////////////////////////
static AZ::Transform CreateRotationFromAxis(AxisOfRotation rotationType, float radians)
{
static const AZ::Transform(*s_createRotation[3]) (const float) =
{
&AZ::Transform::CreateRotationX,
&AZ::Transform::CreateRotationY,
&AZ::Transform::CreateRotationZ
};
return s_createRotation[rotationType](radians);
}
} //namespace Movement