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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// Pass this as the second argument when constructing an AZ::Crc32 to force
/// it to use the lower cased version of your string
static const bool s_forceCrcLowerCase = true;
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum AxisOfRotation : int
{
X_Axis = 0,
Y_Axis = 1,
Z_Axis = 2
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum VectorComponentType : int
{
X_Component = 0,
Y_Component = 1,
Z_Component = 2,
None = 3,
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum RelativeAxisType : int
{
LeftRight = 0,
ForwardBackward = 1,
UpDown = 2,
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum EulerAngleType : int
{
Pitch = 0,
Roll = 1,
Yaw = 2,
};
} //namespace Camera
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include "StartingPointCamera/StartingPointCameraConstants.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
namespace Camera
{
const char* GetNameFromUuid(const AZ::Uuid& uuid);
//////////////////////////////////////////////////////////////////////////
/// This methods will 0 out a vector component and re-normalize it
//////////////////////////////////////////////////////////////////////////
void MaskComponentFromNormalizedVector(AZ::Vector3& v, VectorComponentType vectorComponentType);
//////////////////////////////////////////////////////////////////////////
/// This will calculate the requested Euler angle from a given AZ::Quaternion
//////////////////////////////////////////////////////////////////////////
float GetEulerAngleFromTransform(const AZ::Transform& rotation, EulerAngleType eulerAngleType);
//////////////////////////////////////////////////////////////////////////
/// This will calculate an AZ::Transform based on an Euler angle
//////////////////////////////////////////////////////////////////////////
AZ::Transform CreateRotationFromEulerAngle(EulerAngleType rotationType, float radians);
//////////////////////////////////////////////////////////////////////////
/// Creates the Quaternion representing the rotation looking down the vector
//////////////////////////////////////////////////////////////////////////
AZ::Quaternion CreateQuaternionFromViewVector(const AZ::Vector3 lookVector);
} //namespace Camera