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alexpete
2021-03-05 11:26:34 -08:00
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/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Model/ModelExporterContexts.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
namespace AZ
{
namespace RPI
{
ModelAssetBuilderContext::ModelAssetBuilderContext(
const AZ::SceneAPI::Containers::Scene& scene,
const AZ::SceneAPI::DataTypes::IMeshGroup& group,
const MaterialAssetsByUid& materialsByUid,
Data::Asset<ModelAsset>& outputModelAsset)
: m_scene(scene)
, m_group(group)
, m_materialsByUid(materialsByUid)
, m_outputModelAsset(outputModelAsset)
{}
MaterialAssetBuilderContext::MaterialAssetBuilderContext(
const AZ::SceneAPI::Containers::Scene& scene,
MaterialAssetsByUid& outputMaterialsByUid)
: m_scene(scene)
, m_outputMaterialsByUid(outputMaterialsByUid)
{}
} // namespace RPI
} // namespace AZ