Initial commit

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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <RHI.Builders/ShaderPlatformInterfaceSystemComponent.h>
#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#if defined(TOOLS_SUPPORT_XENIA)
#include <Platform/Xenia/RHI.Builders/ShaderPlatformInterface_Xenia.h>
#endif
#if defined(TOOLS_SUPPORT_JASPER)
#include <Platform/Jasper/RHI.Builders/ShaderPlatformInterface_Jasper.h>
#endif
#if defined(TOOLS_SUPPORT_PROVO)
#include <Platform/Provo/RHI.Builders/ShaderPlatformInterface_Provo.h>
#endif
#if defined(TOOLS_SUPPORT_SALEM)
#include <Platform/Salem/RHI.Builders/ShaderPlatformInterface_Salem.h>
#endif
#endif
#include <Atom/RHI.Reflect/DX12/Base.h>
namespace AZ
{
namespace DX12
{
void ShaderPlatformInterfaceSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
{
serialize->Class<ShaderPlatformInterfaceSystemComponent, Component>()
->Version(0)
->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
;
}
}
void ShaderPlatformInterfaceSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("AzslShaderBuilderService", 0x09315a40));
}
void ShaderPlatformInterfaceSystemComponent::Activate()
{
m_shaderPlatformInterfaces.emplace_back(AZStd::make_unique<DX12::ShaderPlatformInterface>(APIUniqueIndex));
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
CreateShaderPlatformInterface##CodeName(m_shaderPlatformInterfaces);
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
#endif
for (auto& shaderPlatformInterface : m_shaderPlatformInterfaces)
{
RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
&RHI::ShaderPlatformInterfaceRegister::RegisterShaderPlatformHandler,
shaderPlatformInterface.get());
}
}
void ShaderPlatformInterfaceSystemComponent::Deactivate()
{
for (auto& shaderPlatformInterface : m_shaderPlatformInterfaces)
{
RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
&RHI::ShaderPlatformInterfaceRegister::UnregisterShaderPlatformHandler,
shaderPlatformInterface.get());
shaderPlatformInterface = nullptr;
}
}
} // namespace DX12
} // namespace AZ