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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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<Material MtlFlags="524288" Shader="Illum" GenMask="80000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" Diffuse="1,1,1" Specular="1,1,1" Emissive="0,0,0" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/textures/black.dds"/>
</Textures>
<PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>