Initial commit

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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <memory>
#include <AzTest/AzTest.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>
#include <float.h>
namespace AZ
{
namespace SceneData
{
// ===================================================
// == MeshDataPrimitiveUtilTests ==
// ===================================================
bool FaceWindingPointsDirection(const AZ::SceneAPI::DataTypes::IMeshData::Face& face, const std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData>& mesh, const AZ::Vector3 expectedNormal)
{
AZ::Vector3 v0 = mesh->GetPosition(face.vertexIndex[0]);
AZ::Vector3 v1 = mesh->GetPosition(face.vertexIndex[1]);
AZ::Vector3 v2 = mesh->GetPosition(face.vertexIndex[2]);
AZ::Vector3 dir1 = v1 - v0;
AZ::Vector3 dir2 = v2 - v0;
AZ::Vector3 normal = dir1.Cross(dir2);
return normal.Dot(expectedNormal) >= (1.0f - FLT_EPSILON);
}
bool PointsMatch(const AZ::Vector3& orig, const AZ::Vector3& testPosition)
{
if (orig.GetX() != testPosition.GetX())
{
return false;
}
if (orig.GetY() != testPosition.GetY())
{
return false;
}
if (orig.GetZ() != testPosition.GetZ())
{
return false;
}
return true;
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_BoxHasCorrectTopology)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
ASSERT_NE(nullptr, mesh);
EXPECT_EQ(8, mesh->GetVertexCount());
EXPECT_EQ(12, mesh->GetFaceCount());
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicVectorValues_BoxHasCorrectTopology)
{
AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
ASSERT_NE(nullptr, mesh);
EXPECT_EQ(8, mesh->GetVertexCount());
EXPECT_EQ(12, mesh->GetFaceCount());
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_XFacesPointCorrectDirection)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(0);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
face = mesh->GetFaceInfo(1);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
face = mesh->GetFaceInfo(2);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
face = mesh->GetFaceInfo(3);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_YFacesPointCorrectDirection)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(4);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
face = mesh->GetFaceInfo(5);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
face = mesh->GetFaceInfo(6);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
face = mesh->GetFaceInfo(7);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_ZFacesPointCorrectDirection)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(8);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
face = mesh->GetFaceInfo(9);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
face = mesh->GetFaceInfo(10);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
face = mesh->GetFaceInfo(11);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_VertexPositionsValid)
{
AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
dims /= 2.0f;
AZ::Vector3 position = mesh->GetPosition(0);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(1);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), dims.GetZ()), position));
position = mesh->GetPosition(2);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), dims.GetZ()), position));
position = mesh->GetPosition(3);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(4);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(5);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(6);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), dims.GetZ()), position));
position = mesh->GetPosition(7);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), dims.GetZ()), position));
}
}
}
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <memory>
#include <AzTest/AzTest.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
namespace AZ
{
namespace SceneData
{
// ===================================================
// == MeshData Construction ==
// ===================================================
TEST(MeshData_Construction, Constructor_DefaultConstruction_PositionCountEqualsZero)
{
AZ::SceneData::GraphData::MeshData meshData;
EXPECT_EQ(0, meshData.GetVertexCount());
}
TEST(MeshData_Construction, Constructor_DefaultConstruction_HasNoNormalData)
{
AZ::SceneData::GraphData::MeshData meshData;
EXPECT_FALSE(meshData.HasNormalData());
}
TEST(MeshData_Construction, AddPosition_AddVector3_GetVertexCountEqualsOne)
{
AZ::SceneData::GraphData::MeshData meshData;
AZ::Vector3 position(1, 0, 0);
meshData.AddPosition(position);
EXPECT_EQ(1, meshData.GetVertexCount());
}
TEST(MeshData_Construction, AddPosition_AddVector3_GetPositionEqual)
{
AZ::SceneData::GraphData::MeshData meshData;
AZ::Vector3 position(0.1f, 0.2f, 0.3f);
meshData.AddPosition(position);
const AZ::Vector3& storedPosition = meshData.GetPosition(0);
EXPECT_FLOAT_EQ(position.GetX(), storedPosition.GetX());
EXPECT_FLOAT_EQ(position.GetY(), storedPosition.GetY());
EXPECT_FLOAT_EQ(position.GetZ(), storedPosition.GetZ());
}
TEST(MeshData_Construction, AddNormal_AddVector3_HasNormalData)
{
AZ::SceneData::GraphData::MeshData meshData;
AZ::Vector3 normal(1, 0, 0);
meshData.AddNormal(normal);
EXPECT_TRUE(meshData.HasNormalData());
}
TEST(MeshData_Construction, AddNormal_AddVector3_GetNormalEqual)
{
AZ::SceneData::GraphData::MeshData meshData;
AZ::Vector3 normal(0.1f, 0.2f, 0.3f);
meshData.AddNormal(normal);
const AZ::Vector3& storedNormal = meshData.GetNormal(0);
EXPECT_FLOAT_EQ(normal.GetX(), storedNormal.GetX());
EXPECT_FLOAT_EQ(normal.GetY(), storedNormal.GetY());
EXPECT_FLOAT_EQ(normal.GetZ(), storedNormal.GetZ());
}
TEST(MeshData_Construction, AddFace_AddValidFace_GetFaceEqual)
{
AZ::SceneData::GraphData::MeshData meshData;
AZ::SceneAPI::DataTypes::IMeshData::Face face;
face.vertexIndex[0] = 0;
face.vertexIndex[1] = 1;
face.vertexIndex[2] = 2;
meshData.AddFace(face);
EXPECT_EQ(1, meshData.GetFaceCount());
const AZ::SceneAPI::DataTypes::IMeshData::Face& testValue = meshData.GetFaceInfo(0);
EXPECT_EQ(testValue.vertexIndex[0], face.vertexIndex[0]);
EXPECT_EQ(testValue.vertexIndex[1], face.vertexIndex[1]);
EXPECT_EQ(testValue.vertexIndex[2], face.vertexIndex[2]);
}
TEST(MeshData_Construction, AddFace_AddValidFaceIndexes_GetFaceEqual)
{
AZ::SceneData::GraphData::MeshData meshData;
meshData.AddFace(0, 1, 2);
EXPECT_EQ(1, meshData.GetFaceCount());
const AZ::SceneAPI::DataTypes::IMeshData::Face& testValue = meshData.GetFaceInfo(0);
EXPECT_EQ(testValue.vertexIndex[0], 0);
EXPECT_EQ(testValue.vertexIndex[1], 1);
EXPECT_EQ(testValue.vertexIndex[2], 2);
}
TEST(MeshData_Construction, AddFace_AddValidFace_GetFaceMaterialEqual)
{
AZ::SceneData::GraphData::MeshData meshData;
AZ::SceneAPI::DataTypes::IMeshData::Face face;
face.vertexIndex[0] = 0;
face.vertexIndex[1] = 1;
face.vertexIndex[2] = 2;
meshData.AddFace(face);
EXPECT_EQ(0, meshData.GetFaceMaterialId(0));
}
}
}