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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_EULADIALOG_H
#define CRYINCLUDE_CRYCOMMONTOOLS_UI_EULADIALOG_H
#pragma once
#include "FrameWindow.h"
#include "EditControl.h"
#include "Spacer.h"
#include "Layout.h"
#include "PushButton.h"
class EULADialog
{
public:
enum UserResponse
{
UserResponseNone,
UserResponseCancel,
UserResponseAccept
};
static UserResponse Show(int width, int height, TCHAR* resourceID);
private:
EULADialog();
UserResponse Run(int width, int height, TCHAR* resourceID);
void CancelPressed();
void AcceptPressed();
FrameWindow m_frameWindow;
PushButton m_cancelButton;
Spacer m_buttonSpacer;
PushButton m_acceptButton;
Layout m_buttonLayout;
EditControl m_edit;
UserResponse m_userResponse;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_EULADIALOG_H