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alexpete
2021-03-05 11:26:34 -08:00
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <AzCore/PlatformDef.h>
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CRY Stuff ////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
#include <platform.h>
/////////////////////////////////////////////////////////////////////////////
// STL
/////////////////////////////////////////////////////////////////////////////
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
/////////////////////////////////////////////////////////////////////////////
// CRY Stuff ////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
#include <ISystem.h>
#include "Util/EditorUtils.h"
#include "IEditor.h"
/////////////////////////////////////////////////////////////////////////////
// P4 API ////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
#include <p4/clientapi.h>
#include <p4/enviro.h>
#include <p4/errornum.h>