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alexpete
2021-03-05 11:26:34 -08:00
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_PERFORCEPLUGIN_PERFORCEPLUGIN_H
#define CRYINCLUDE_PERFORCEPLUGIN_PERFORCEPLUGIN_H
#pragma once
#include <Include/IPlugin.h>
class CPerforcePlugin
: public IPlugin
{
public:
void Release();
void ShowAbout();
const char* GetPluginGUID();
DWORD GetPluginVersion();
const char* GetPluginName();
bool CanExitNow();
void Serialize(FILE* hFile, bool bIsStoring);
void ResetContent();
bool CreateUIElements();
void OnEditorNotify(EEditorNotifyEvent aEventId);
};
#endif // CRYINCLUDE_PERFORCEPLUGIN_PERFORCEPLUGIN_H