Initial commit

This commit is contained in:
alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "EditorDefs.h"
#include "AssetDatabaseLocationListener.h"
// AzToolsFramework
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
namespace AssetDatabase
{
AssetDatabaseLocationListener::AssetDatabaseLocationListener()
{
BusConnect();
m_assetDatabaseConnection = new AzToolsFramework::AssetDatabase::AssetDatabaseConnection();
m_assetDatabaseConnection->OpenDatabase();
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
}
AssetDatabaseLocationListener::~AssetDatabaseLocationListener()
{
BusDisconnect();
delete m_assetDatabaseConnection;
m_assetDatabaseConnection = nullptr;
}
AzToolsFramework::AssetDatabase::AssetDatabaseConnection* AssetDatabaseLocationListener::GetAssetDatabaseConnection() const
{
return m_assetDatabaseConnection;
}
bool AssetDatabaseLocationListener::GetAssetDatabaseLocation( AZStd::string& result )
{
result = gEnv->pFileIO->GetAlias( "@devroot@" );
result += "/Cache/";
ICVar * pCvar = gEnv->pConsole->GetCVar( "sys_game_folder" );
if( pCvar && pCvar->GetString() )
{
result += pCvar->GetString();
}
result += "/assetdb.sqlite";
return true;
}
}//namespace AssetDatabase
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
namespace AssetDatabase
{
class AssetDatabaseLocationListener
: protected AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
{
public:
AssetDatabaseLocationListener();
~AssetDatabaseLocationListener();
AzToolsFramework::AssetDatabase::AssetDatabaseConnection* GetAssetDatabaseConnection() const;
protected:
//////////////////////////////////////////////////////////////////////////
//AzToolsFramework::AssetDatabase::AssetDatabaseRequests::Bus::Listener
bool GetAssetDatabaseLocation(AZStd::string& result) override;
//////////////////////////////////////////////////////////////////////////
private:
AzToolsFramework::AssetDatabase::AssetDatabaseConnection* m_assetDatabaseConnection = nullptr;
};
}//namespace AssetDatabase