Initial commit

This commit is contained in:
alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
27091 changed files with 5521199 additions and 0 deletions
@@ -0,0 +1,50 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/Component.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Bus interface for other systems in game to access to the in-game UI system
class UiFrameworkInterface
: public AZ::EBusTraits
{
public: // types
using EntityList = AZStd::vector<AZ::Entity*>;
using EntityIdSet = AZStd::unordered_set<AZ::EntityId>;
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
using MutexType = AZStd::recursive_mutex;
// Public functions
//! Returns true if the given entity has a UiElementComponent, false otherwise.
virtual bool HasUiElementComponent(AZ::Entity* entity) = 0;
//! Given an editor-only entity, add it to the given list of editor-only entity IDs.
//!
//! The UI system will add all descendants of the editor-only entity to the list of
//! editor-only entity IDs. Any entity that is editor-only will also have its child
//! hiearchy treated as editor only.
virtual void AddEditorOnlyEntity(AZ::Entity* editorOnlyEntity, EntityIdSet& editorOnlyEntities) = 0;
//! Removes all editor-only entities from the entity hierarchy.
virtual void HandleEditorOnlyEntities(const EntityList& exportSliceEntities, const EntityIdSet& editorOnlyEntityIds) = 0;
};
using UiFrameworkBus = AZ::EBus<UiFrameworkInterface>;