Initial commit

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alexpete
2021-03-05 11:26:34 -08:00
commit a10351f38d
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Asset/SimpleAsset.h>
namespace AzFramework
{
const char* SimpleAssetTypeGetName(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetname%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
const char* SimpleAssetTypeGetFileFilter(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetfilter%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
} // namespace AzFramework