Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
Signed-off-by: pereslav <pereslav@amazon.com>
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@@ -13,7 +13,6 @@
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#include <AzTest/GemTestEnvironment.h>
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#include <QApplication>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Source/Pipeline/NetBindMarkerComponent.h>
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <UnitTest/ToolsTestApplication.h>
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@@ -30,7 +29,6 @@ namespace Multiplayer
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{
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AZStd::vector<AZ::ComponentDescriptor*> descriptors({
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NetBindComponent::CreateDescriptor(),
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NetBindMarkerComponent::CreateDescriptor(),
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NetworkSpawnableHolderComponent::CreateDescriptor()
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});
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