Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
Signed-off-by: pereslav <pereslav@amazon.com>
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@@ -9,7 +9,6 @@
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#include <Source/MultiplayerGem.h>
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#include <Source/MultiplayerSystemComponent.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <Source/Pipeline/NetBindMarkerComponent.h>
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <AzNetworking/Framework/NetworkingSystemComponent.h>
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@@ -23,7 +22,6 @@ namespace Multiplayer
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AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
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MultiplayerSystemComponent::CreateDescriptor(),
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NetBindComponent::CreateDescriptor(),
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NetBindMarkerComponent::CreateDescriptor(),
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NetworkSpawnableHolderComponent::CreateDescriptor(),
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});
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