short term fix for editor/game mode/launcher tick times consistency (#1720)
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
This commit is contained in:
+10
-23
@@ -2302,13 +2302,6 @@ int CCryEditApp::IdleProcessing(bool bBackgroundUpdate)
|
||||
|
||||
m_bPrevActive = bActive;
|
||||
|
||||
AZStd::chrono::system_clock::time_point now = AZStd::chrono::system_clock::now();
|
||||
static AZStd::chrono::system_clock::time_point lastUpdate = now;
|
||||
|
||||
AZStd::chrono::duration<float> delta = now - lastUpdate;
|
||||
|
||||
lastUpdate = now;
|
||||
|
||||
// Don't tick application if we're doing idle processing during an assert.
|
||||
const bool isErrorWindowVisible = (gEnv && gEnv->pSystem->IsAssertDialogVisible());
|
||||
if (isErrorWindowVisible)
|
||||
@@ -2320,30 +2313,24 @@ int CCryEditApp::IdleProcessing(bool bBackgroundUpdate)
|
||||
}
|
||||
else if (bActive || (bBackgroundUpdate && !bIsAppWindow))
|
||||
{
|
||||
if (GetIEditor()->IsInGameMode())
|
||||
{
|
||||
// Update Game
|
||||
GetIEditor()->GetGameEngine()->Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
GetIEditor()->GetGameEngine()->Update();
|
||||
// Update Game
|
||||
GetIEditor()->GetGameEngine()->Update();
|
||||
|
||||
if (!GetIEditor()->IsInGameMode())
|
||||
{
|
||||
if (m_pEditor)
|
||||
{
|
||||
m_pEditor->Update();
|
||||
}
|
||||
|
||||
GetIEditor()->Notify(eNotify_OnIdleUpdate);
|
||||
}
|
||||
|
||||
// Since the rendering is done based on the eNotify_OnIdleUpdate, we should trigger a TickSystem as well.
|
||||
// To ensure that there's a system tick for every render done in Idle
|
||||
AZ::ComponentApplication* componentApplication = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(componentApplication, &AZ::ComponentApplicationRequests::GetApplication);
|
||||
if (componentApplication)
|
||||
{
|
||||
componentApplication->TickSystem();
|
||||
}
|
||||
AZ::ComponentApplication* componentApplication = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(componentApplication, &AZ::ComponentApplicationRequests::GetApplication);
|
||||
if (componentApplication)
|
||||
{
|
||||
componentApplication->TickSystem();
|
||||
}
|
||||
}
|
||||
else if (GetIEditor()->GetSystem() && GetIEditor()->GetSystem()->GetILog())
|
||||
|
||||
Reference in New Issue
Block a user