Compile again after renaming and moving files

Cleaned up namespaces
Renamed a couple of functions and added comments

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2021-10-10 01:45:13 -05:00
parent 3ee45d54bb
commit 9f92bd2d33
23 changed files with 295 additions and 305 deletions
@@ -13,8 +13,8 @@
#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
#include <AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h>
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
#include <Previewer/CommonPreviewerFactory.h>
#include <Previewer/CommonThumbnailRenderer.h>
#include <SharedPreview/SharedPreviewerFactory.h>
#include <SharedPreview/SharedThumbnailRenderer.h>
namespace AZ
{
@@ -78,8 +78,8 @@ namespace AZ
AZStd::string m_atomLevelDefaultAssetPath{ "LevelAssets/default.slice" };
float m_envProbeHeight{ 200.0f };
AZStd::unique_ptr<AZ::LyIntegration::Thumbnails::CommonThumbnailRenderer> m_renderer;
AZStd::unique_ptr<LyIntegration::CommonPreviewerFactory> m_previewerFactory;
AZStd::unique_ptr<AZ::LyIntegration::SharedThumbnailRenderer> m_renderer;
AZStd::unique_ptr<LyIntegration::SharedPreviewerFactory> m_previewerFactory;
};
} // namespace Render
} // namespace AZ