Physics joints updated to the new API (#1361)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
This commit is contained in:
@@ -783,7 +783,7 @@ namespace PhysXDebug
|
||||
Physics::RagdollNode* ragdollNode = actorData->GetRagdollNode();
|
||||
if (ragdollNode)
|
||||
{
|
||||
const AZStd::shared_ptr<Physics::Joint>& joint = ragdollNode->GetJoint();
|
||||
AzPhysics::Joint* joint = ragdollNode->GetJoint();
|
||||
physx::PxJoint* pxJoint = static_cast<physx::PxJoint*>(joint->GetNativePointer());
|
||||
physx::PxTransform jointPose = actor1->getGlobalPose() * pxJoint->getLocalPose(physx::PxJointActorIndex::eACTOR1);
|
||||
if (!m_culling.m_enabled || m_cullingBox.contains(jointPose.p))
|
||||
|
||||
Reference in New Issue
Block a user