Physics joints updated to the new API (#1361)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
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@@ -20,7 +20,6 @@
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#include <Source/Utils.h>
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#include <Source/Collision.h>
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#include <Source/Shape.h>
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#include <Source/Joint.h>
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#include <Source/Pipeline/MeshAssetHandler.h>
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#include <Source/Pipeline/HeightFieldAssetHandler.h>
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#include <Source/PhysXCharacters/API/CharacterUtils.h>
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@@ -93,7 +92,6 @@ namespace PhysX
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void SystemComponent::Reflect(AZ::ReflectContext* context)
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{
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D6JointLimitConfiguration::Reflect(context);
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Pipeline::MeshAsset::Reflect(context);
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PhysX::ReflectionUtils::ReflectPhysXOnlyApi(context);
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@@ -347,49 +345,6 @@ namespace PhysX
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return AZStd::make_shared<PhysX::Material>(materialConfiguration);
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}
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AZStd::vector<AZ::TypeId> SystemComponent::GetSupportedJointTypes()
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{
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return JointUtils::GetSupportedJointTypes();
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}
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AZStd::shared_ptr<Physics::JointLimitConfiguration> SystemComponent::CreateJointLimitConfiguration(AZ::TypeId jointType)
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{
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return JointUtils::CreateJointLimitConfiguration(jointType);
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}
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AZStd::shared_ptr<Physics::Joint> SystemComponent::CreateJoint(const AZStd::shared_ptr<Physics::JointLimitConfiguration>& configuration,
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AzPhysics::SimulatedBody* parentBody, AzPhysics::SimulatedBody* childBody)
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{
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return JointUtils::CreateJoint(configuration, parentBody, childBody);
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}
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void SystemComponent::GenerateJointLimitVisualizationData(
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const Physics::JointLimitConfiguration& configuration,
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const AZ::Quaternion& parentRotation,
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const AZ::Quaternion& childRotation,
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float scale,
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AZ::u32 angularSubdivisions,
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AZ::u32 radialSubdivisions,
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AZStd::vector<AZ::Vector3>& vertexBufferOut,
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AZStd::vector<AZ::u32>& indexBufferOut,
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AZStd::vector<AZ::Vector3>& lineBufferOut,
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AZStd::vector<bool>& lineValidityBufferOut)
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{
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JointUtils::GenerateJointLimitVisualizationData(configuration, parentRotation, childRotation, scale,
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angularSubdivisions, radialSubdivisions, vertexBufferOut, indexBufferOut, lineBufferOut, lineValidityBufferOut);
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}
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AZStd::unique_ptr<Physics::JointLimitConfiguration> SystemComponent::ComputeInitialJointLimitConfiguration(
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const AZ::TypeId& jointLimitTypeId,
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const AZ::Quaternion& parentWorldRotation,
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const AZ::Quaternion& childWorldRotation,
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const AZ::Vector3& axis,
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const AZStd::vector<AZ::Quaternion>& exampleLocalRotations)
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{
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return JointUtils::ComputeInitialJointLimitConfiguration(jointLimitTypeId, parentWorldRotation,
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childWorldRotation, axis, exampleLocalRotations);
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}
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void SystemComponent::ReleaseNativeMeshObject(void* nativeMeshObject)
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{
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if (nativeMeshObject)
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