Physics joints updated to the new API (#1361)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
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@@ -99,6 +99,7 @@ namespace PhysX
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m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
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gameEntity->CreateComponent<HingeJointComponent>(
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m_config.ToGameTimeConfig(),
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m_config.ToGenericProperties(),
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m_angularLimit.ToGameTimeConfig());
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}
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