Physics joints updated to the new API (#1361)

Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
This commit is contained in:
amzn-sean
2021-06-17 15:52:27 +01:00
committed by GitHub
parent c46a17f3a6
commit 9f62d631fb
90 changed files with 2792 additions and 1665 deletions
@@ -99,6 +99,7 @@ namespace PhysX
m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
gameEntity->CreateComponent<HingeJointComponent>(
m_config.ToGameTimeConfig(),
m_config.ToGenericProperties(),
m_angularLimit.ToGameTimeConfig());
}