SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)

* git mv Code\CryEngine Code\Legacy
* redirecting CMakeLists.txt
* fixing uic warning
* Some more CryEngine mentions
* validation scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-06-29 13:51:24 -07:00
committed by GitHub
parent f570925c0d
commit 9f0bbf3b74
384 changed files with 25 additions and 31 deletions
@@ -27,7 +27,7 @@ namespace Camera
public:
~OffsetPosition() override = default;
AZ_RTTI(OffsetPosition, "{5B2975A6-839B-4DE0-842B-EDE78D778BC9}", ICameraLookAtBehavior);
AZ_CLASS_ALLOCATOR(OffsetPosition, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(OffsetPosition, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -29,7 +29,7 @@ namespace Camera
public:
~RotateCameraLookAt() override = default;
AZ_RTTI(RotateCameraLookAt, "{B72C5BE7-2DAF-412B-BBBB-F216B3DFB9A0}", ICameraLookAtBehavior);
AZ_CLASS_ALLOCATOR(RotateCameraLookAt, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(RotateCameraLookAt, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@ namespace Camera
public:
~SlideAlongAxisBasedOnAngle() override = default;
AZ_RTTI(SlideAlongAxisBasedOnAngle, "{8DDA8D0B-5BC3-437E-894B-5144E6E81236}", ICameraLookAtBehavior);
AZ_CLASS_ALLOCATOR(SlideAlongAxisBasedOnAngle, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(SlideAlongAxisBasedOnAngle, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@ namespace Camera
public:
~AcquireByEntityId() override = default;
AZ_RTTI(AcquireByEntityId, "{14D0D355-1F83-4F46-9DE1-D41D23BDFC3C}", ICameraTargetAcquirer)
AZ_CLASS_ALLOCATOR(AcquireByEntityId, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(AcquireByEntityId, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -29,7 +29,7 @@ namespace Camera
public:
~AcquireByTag() override = default;
AZ_RTTI(AcquireByTag, "{E76621A5-E5A8-41B0-AC1D-EC87553181F5}", ICameraTargetAcquirer)
AZ_CLASS_ALLOCATOR(AcquireByTag, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(AcquireByTag, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -26,7 +26,7 @@ namespace Camera
public:
~FaceTarget() override = default;
AZ_RTTI(FaceTarget, "{1A2CBCD0-1841-493C-8DB7-1BCA0D293019}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -23,7 +23,7 @@ namespace Camera
public:
~FollowTargetFromAngle() override = default;
AZ_RTTI(FollowTargetFromAngle, "{4DBE7A2C-8E93-422E-8942-9601A270D37E}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -30,7 +30,7 @@ namespace Camera
public:
~FollowTargetFromDistance() override = default;
AZ_RTTI(FollowTargetFromDistance, "{E6BEDB2C-6812-4369-8C0F-C1E72F380E50}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(FollowTargetFromDistance, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(FollowTargetFromDistance, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -21,7 +21,7 @@ namespace Camera
public:
~OffsetCameraPosition() override = default;
AZ_RTTI(OffsetCameraPosition, "{DB64D5DA-84B7-45B7-B221-B5A07BDA2F69}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(OffsetCameraPosition, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(OffsetCameraPosition, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
@@ -22,7 +22,7 @@ namespace Camera
public:
~Rotate() override = default;
AZ_RTTI(Rotate, "{EE06111E-75E8-47F0-B243-5A5308A5F605}", ICameraTransformBehavior)
AZ_CLASS_ALLOCATOR(Rotate, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order
AZ_CLASS_ALLOCATOR(Rotate, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////