SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
* git mv Code\CryEngine Code\Legacy * redirecting CMakeLists.txt * fixing uic warning * Some more CryEngine mentions * validation scripts Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Executes an ASCII batch file of console commands...
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#include "CrySystem_precompiled.h"
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#include "ConsoleBatchFile.h"
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#include "IConsole.h"
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#include "ISystem.h"
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#include "XConsole.h"
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#include <CryPath.h>
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#include <stdio.h>
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#include "System.h"
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#include <AzCore/IO/FileIO.h>
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IConsole* CConsoleBatchFile::m_pConsole = NULL;
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void CConsoleBatchFile::Init()
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{
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m_pConsole = gEnv->pConsole;
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REGISTER_COMMAND("exec", (ConsoleCommandFunc)ExecuteFileCmdFunc, 0, "executes a batch file of console commands");
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}
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//////////////////////////////////////////////////////////////////////////
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void CConsoleBatchFile::ExecuteFileCmdFunc(IConsoleCmdArgs* args)
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{
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if (!m_pConsole)
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{
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Init();
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}
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if (!args->GetArg(1))
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{
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return;
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}
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ExecuteConfigFile(args->GetArg(1));
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}
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//////////////////////////////////////////////////////////////////////////
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bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename)
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{
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if (!sFilename)
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{
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return false;
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}
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if (!m_pConsole)
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{
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Init();
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}
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string filename;
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if (sFilename[0] != '@') // console config files are actually by default in @root@ instead of @assets@
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{
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// However, if we've passed in a relative or absolute path that matches an existing file name,
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// don't change it. Only change it to "@root@/filename" and strip off any relative paths
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// if the given pattern *didn't* match a file.
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if (AZ::IO::FileIOBase::GetDirectInstance()->Exists(sFilename))
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{
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filename = sFilename;
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}
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else
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{
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filename = PathUtil::Make("@root@", PathUtil::GetFile(sFilename));
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}
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}
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else
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{
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filename = sFilename;
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}
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if (strlen(PathUtil::GetExt(filename)) == 0)
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{
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filename = PathUtil::ReplaceExtension(filename, "cfg");
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}
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//////////////////////////////////////////////////////////////////////////
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CCryFile file;
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{
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const char* szLog = "Executing console batch file (try game,config,root):";
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string filenameLog;
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string sfn = PathUtil::GetFile(filename);
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if (file.Open(filename, "rb", AZ::IO::IArchive::FOPEN_HINT_QUIET | AZ::IO::IArchive::FOPEN_ONDISK))
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{
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filenameLog = string("game/") + sfn;
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}
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else if (file.Open(string("config/") + sfn, "rb", AZ::IO::IArchive::FOPEN_HINT_QUIET | AZ::IO::IArchive::FOPEN_ONDISK))
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{
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filenameLog = string("game/config/") + sfn;
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}
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else if (file.Open(string("./") + sfn, "rb", AZ::IO::IArchive::FOPEN_HINT_QUIET | AZ::IO::IArchive::FOPEN_ONDISK))
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{
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filenameLog = string("./") + sfn;
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}
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else
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{
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CryLog("%s \"%s\" not found!", szLog, filename.c_str());
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return false;
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}
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CryLog("%s \"%s\" found in %s ...", szLog, PathUtil::GetFile(filenameLog.c_str()), PathUtil::GetPath(filenameLog).c_str());
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}
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int nLen = file.GetLength();
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char* sAllText = new char [nLen + 16];
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file.ReadRaw(sAllText, nLen);
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sAllText[nLen] = '\0';
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sAllText[nLen + 1] = '\0';
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/*
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This can't work properly as ShowConsole() can be called during the execution of the scripts,
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which means bConsoleStatus is outdated and must not be set at the end of the function
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bool bConsoleStatus = ((CXConsole*)m_pConsole)->GetStatus();
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((CXConsole*)m_pConsole)->SetStatus(false);
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*/
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char* strLast = sAllText + nLen;
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char* str = sAllText;
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while (str < strLast)
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{
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char* s = str;
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while (str < strLast && *str != '\n' && *str != '\r')
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{
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str++;
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}
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*str = '\0';
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str++;
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while (str < strLast && (*str == '\n' || *str == '\r'))
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{
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str++;
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}
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string strLine = s;
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//trim all whitespace characters at the beginning and the end of the current line and store its size
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strLine.Trim();
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size_t strLineSize = strLine.size();
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//skip comments, comments start with ";" or "--" but may have preceding whitespace characters
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if (strLineSize > 0)
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{
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if (strLine[0] == ';')
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{
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continue;
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}
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else if (strLine.find("--") == 0)
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{
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continue;
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}
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}
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//skip empty lines
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else
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{
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continue;
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}
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{
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m_pConsole->ExecuteString(strLine);
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}
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}
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// See above
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// ((CXConsole*)m_pConsole)->SetStatus(bConsoleStatus);
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delete []sAllText;
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return true;
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}
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