SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
* git mv Code\CryEngine Code\Legacy * redirecting CMakeLists.txt * fixing uic warning * Some more CryEngine mentions * validation scripts Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -5596,7 +5596,7 @@ LUA_API const Node* lua_getDummyNode()
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// Debugging
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void Error(ScriptContext::ErrorType error, bool doStackTrace, const char* format, va_list mark)
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{
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// max size due to requirements of \CryEngine\CrySystem\Log.h MAX_TEMP_LENGTH_SIZE(2048) minus room for the time stamp (128)
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// max size due to requirements of \Legacy\CrySystem\Log.h MAX_TEMP_LENGTH_SIZE(2048) minus room for the time stamp (128)
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// otherwise if the script passes in a string larger, their script will cause an assert
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char message[4096 - 128];
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azvsnprintf(message, AZ_ARRAY_SIZE(message), format, mark);
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@@ -20,11 +20,6 @@ namespace AZ
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//!
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//! See "StatisticalProfilerProxy.h" for more explanations on the meaning of Statistical Profiling.
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//!
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//! See sample UnitTest code in "dev\Code\Framework\Tests\StatisticalProfiler.cpp" which is part of the "FrameworkTests"
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//! project. Also, "dev\Code\CryEngine\Cry3DEngine\TerrainProfiler.h,.cpp"
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//! and "dev\Code\CryEngine\RenderDll\Common\RendElements\TerrainUtils\Debug\TerrainProfiler.h,.cpp"
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//! are good examples.
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//!
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//! The StatisticalProfiler was made as a template to accommodate for several performance needs...
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//! If all the code that is being profiled is single threaded and you want to identify
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//! each statistic by its string name, then the default StatisticalProfiler<> works for you.
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