SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)

* git mv Code\CryEngine Code\Legacy
* redirecting CMakeLists.txt
* fixing uic warning
* Some more CryEngine mentions
* validation scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-06-29 13:51:24 -07:00
committed by GitHub
parent f570925c0d
commit 9f0bbf3b74
384 changed files with 25 additions and 31 deletions
@@ -5596,7 +5596,7 @@ LUA_API const Node* lua_getDummyNode()
// Debugging
void Error(ScriptContext::ErrorType error, bool doStackTrace, const char* format, va_list mark)
{
// max size due to requirements of \CryEngine\CrySystem\Log.h MAX_TEMP_LENGTH_SIZE(2048) minus room for the time stamp (128)
// max size due to requirements of \Legacy\CrySystem\Log.h MAX_TEMP_LENGTH_SIZE(2048) minus room for the time stamp (128)
// otherwise if the script passes in a string larger, their script will cause an assert
char message[4096 - 128];
azvsnprintf(message, AZ_ARRAY_SIZE(message), format, mark);
@@ -20,11 +20,6 @@ namespace AZ
//!
//! See "StatisticalProfilerProxy.h" for more explanations on the meaning of Statistical Profiling.
//!
//! See sample UnitTest code in "dev\Code\Framework\Tests\StatisticalProfiler.cpp" which is part of the "FrameworkTests"
//! project. Also, "dev\Code\CryEngine\Cry3DEngine\TerrainProfiler.h,.cpp"
//! and "dev\Code\CryEngine\RenderDll\Common\RendElements\TerrainUtils\Debug\TerrainProfiler.h,.cpp"
//! are good examples.
//!
//! The StatisticalProfiler was made as a template to accommodate for several performance needs...
//! If all the code that is being profiled is single threaded and you want to identify
//! each statistic by its string name, then the default StatisticalProfiler<> works for you.