Merge branch 'stabilization/2106' of https://github.com/o3de/o3de into carlitosan/scriptcanvas/prefabs
This commit is contained in:
@@ -34,6 +34,28 @@ namespace AzPhysics
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const CollisionGroup CollisionGroup::All_NoTouchBend = CollisionGroup::All.GetMask() & ~CollisionLayer::TouchBend.GetMask();
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#endif
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void CollisionGroupScriptConstructor(CollisionGroup* thisPtr, AZ::ScriptDataContext& scriptDataContext)
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{
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if (int numArgs = scriptDataContext.GetNumArguments();
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numArgs != 1)
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{
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scriptDataContext.GetScriptContext()->Error(AZ::ScriptContext::ErrorType::Error, true,
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"CollisionGroup() accepts only 1 argument, not %d", numArgs);
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return;
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}
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if (!scriptDataContext.IsString(0))
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{
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scriptDataContext.GetScriptContext()->Error(AZ::ScriptContext::ErrorType::Error, true,
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"Argument to CollisionGroup() should be string");
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return;
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}
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AZStd::string groupName;
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scriptDataContext.ReadArg(0, groupName);
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*thisPtr = CollisionGroup(groupName);
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}
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void CollisionGroup::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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@@ -50,7 +72,9 @@ namespace AzPhysics
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "AzPhysics")
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->Constructor<const AZStd::string>()
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->Constructor<const AZStd::string&>()
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Attribute(AZ::Script::Attributes::ConstructorOverride, &CollisionGroupScriptConstructor)
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;
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}
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}
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@@ -88,6 +88,19 @@ namespace AzPhysics
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;
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}
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}
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if (auto* behaviorContext = azdynamic_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<SceneQueryRequest>("SceneQueryRequest")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Property("Collision", BehaviorValueProperty(&SceneQueryRequest::m_collisionGroup))
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// Until enum class support for behavior context is done, expose this as an int
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->Property("QueryType", [](const SceneQueryRequest& self) { return static_cast<int>(self.m_queryType); },
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[](SceneQueryRequest& self, int newQueryType) { self.m_queryType = SceneQuery::QueryType(newQueryType); })
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;
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}
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}
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/*static*/ void RayCastRequest::Reflect(AZ::ReflectContext* context)
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@@ -123,10 +136,6 @@ namespace AzPhysics
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->Property("Distance", BehaviorValueProperty(&RayCastRequest::m_distance))
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->Property("Start", BehaviorValueProperty(&RayCastRequest::m_start))
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->Property("Direction", BehaviorValueProperty(&RayCastRequest::m_direction))
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->Property("Collision", BehaviorValueProperty(&RayCastRequest::m_collisionGroup))
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// Until enum class support for behavior context is done, expose this as an int
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->Property("QueryType", [](const RayCastRequest& self) { return static_cast<int>(self.m_queryType); },
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[](RayCastRequest& self, int newQueryType) { self.m_queryType = SceneQuery::QueryType(newQueryType); })
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;
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}
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}
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@@ -73,21 +73,22 @@ namespace Physics
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{
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<Physics::CharacterRequestBus>("CharacterControllerRequestBus", "Character Controller")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::RuntimeOwn)
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behaviorContext->EBus<CharacterRequestBus>("CharacterControllerRequestBus")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Event("GetBasePosition", &Physics::CharacterRequests::GetBasePosition, "Get Base Position")
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->Event("SetBasePosition", &Physics::CharacterRequests::SetBasePosition, "Set Base Position")
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->Event("GetCenterPosition", &Physics::CharacterRequests::GetCenterPosition, "Get Center Position")
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->Event("GetStepHeight", &Physics::CharacterRequests::GetStepHeight, "Get Step Height")
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->Event("SetStepHeight", &Physics::CharacterRequests::SetStepHeight, "Set Step Height")
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->Event("GetUpDirection", &Physics::CharacterRequests::GetUpDirection, "Get Up Direction")
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->Event("GetSlopeLimitDegrees", &Physics::CharacterRequests::GetSlopeLimitDegrees, "Get Slope Limit (Degrees)")
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->Event("SetSlopeLimitDegrees", &Physics::CharacterRequests::SetSlopeLimitDegrees, "Set Slope Limit (Degrees)")
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->Event("GetMaximumSpeed", &Physics::CharacterRequests::GetMaximumSpeed, "Get Maximum Speed")
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->Event("SetMaximumSpeed", &Physics::CharacterRequests::SetMaximumSpeed, "Set Maximum Speed")
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->Event("GetVelocity", &Physics::CharacterRequests::GetVelocity, "Get Velocity")
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->Event("AddVelocity", &Physics::CharacterRequests::AddVelocity, "Add Velocity")
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->Event("GetBasePosition", &CharacterRequests::GetBasePosition, "Get Base Position")
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->Event("SetBasePosition", &CharacterRequests::SetBasePosition, "Set Base Position")
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->Event("GetCenterPosition", &CharacterRequests::GetCenterPosition, "Get Center Position")
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->Event("GetStepHeight", &CharacterRequests::GetStepHeight, "Get Step Height")
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->Event("SetStepHeight", &CharacterRequests::SetStepHeight, "Set Step Height")
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->Event("GetUpDirection", &CharacterRequests::GetUpDirection, "Get Up Direction")
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->Event("GetSlopeLimitDegrees", &CharacterRequests::GetSlopeLimitDegrees, "Get Slope Limit (Degrees)")
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->Event("SetSlopeLimitDegrees", &CharacterRequests::SetSlopeLimitDegrees, "Set Slope Limit (Degrees)")
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->Event("GetMaximumSpeed", &CharacterRequests::GetMaximumSpeed, "Get Maximum Speed")
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->Event("SetMaximumSpeed", &CharacterRequests::SetMaximumSpeed, "Set Maximum Speed")
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->Event("GetVelocity", &CharacterRequests::GetVelocity, "Get Velocity")
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->Event("AddVelocity", &CharacterRequests::AddVelocity, "Add Velocity")
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;
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}
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}
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+22
-5
@@ -488,6 +488,13 @@ namespace AzToolsFramework
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return worldFromLocal.TransformPoint(CalculateCenterOffset(entityId, pivot));
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}
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void EditorTransformComponentSelection::SetAllViewportUiVisible(const bool visible)
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{
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SetViewportUiClusterVisible(m_transformModeClusterId, visible);
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SetViewportUiClusterVisible(m_spaceCluster.m_spaceClusterId, visible);
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m_viewportUiVisible = visible;
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}
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void EditorTransformComponentSelection::UpdateSpaceCluster(const ReferenceFrame referenceFrame)
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{
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auto buttonIdFromFrameFn = [this](const ReferenceFrame referenceFrame)
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@@ -1009,6 +1016,7 @@ namespace AzToolsFramework
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ToolsApplicationNotificationBus::Handler::BusConnect();
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Camera::EditorCameraNotificationBus::Handler::BusConnect();
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ComponentModeFramework::EditorComponentModeNotificationBus::Handler::BusConnect(entityContextId);
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EditorEntityContextNotificationBus::Handler::BusConnect();
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EditorEntityVisibilityNotificationBus::Router::BusRouterConnect();
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EditorEntityLockComponentNotificationBus::Router::BusRouterConnect();
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EditorManipulatorCommandUndoRedoRequestBus::Handler::BusConnect(entityContextId);
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@@ -1037,6 +1045,7 @@ namespace AzToolsFramework
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EditorManipulatorCommandUndoRedoRequestBus::Handler::BusDisconnect();
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EditorEntityLockComponentNotificationBus::Router::BusRouterDisconnect();
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EditorEntityVisibilityNotificationBus::Router::BusRouterDisconnect();
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EditorEntityContextNotificationBus::Handler::BusDisconnect();
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ComponentModeFramework::EditorComponentModeNotificationBus::Handler::BusDisconnect();
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Camera::EditorCameraNotificationBus::Handler::BusDisconnect();
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ToolsApplicationNotificationBus::Handler::BusDisconnect();
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@@ -2387,9 +2396,7 @@ namespace AzToolsFramework
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/*ID_VIEWPORTUI_VISIBLE=*/50040, "Toggle Viewport UI", "Hide/Show Viewport UI",
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[this]()
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{
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SetViewportUiClusterVisible(m_transformModeClusterId, !m_viewportUiVisible);
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SetViewportUiClusterVisible(m_spaceCluster.m_spaceClusterId, !m_viewportUiVisible);
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m_viewportUiVisible = !m_viewportUiVisible;
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SetAllViewportUiVisible(!m_viewportUiVisible);
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});
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EditorMenuRequestBus::Broadcast(&EditorMenuRequests::RestoreEditMenuToDefault);
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@@ -3560,7 +3567,7 @@ namespace AzToolsFramework
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void EditorTransformComponentSelection::EnteredComponentMode([[maybe_unused]] const AZStd::vector<AZ::Uuid>& componentModeTypes)
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{
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SetViewportUiClusterVisible(m_transformModeClusterId, false);
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SetAllViewportUiVisible(false);
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EditorEntityLockComponentNotificationBus::Router::BusRouterDisconnect();
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EditorEntityVisibilityNotificationBus::Router::BusRouterDisconnect();
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@@ -3569,7 +3576,7 @@ namespace AzToolsFramework
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void EditorTransformComponentSelection::LeftComponentMode([[maybe_unused]] const AZStd::vector<AZ::Uuid>& componentModeTypes)
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{
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SetViewportUiClusterVisible(m_transformModeClusterId, true);
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SetAllViewportUiVisible(true);
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ToolsApplicationNotificationBus::Handler::BusConnect();
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EditorEntityVisibilityNotificationBus::Router::BusRouterConnect();
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@@ -3625,6 +3632,16 @@ namespace AzToolsFramework
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ETCS::SetEntityLocalRotation(entityId, localRotation, m_transformChangedInternally);
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}
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void EditorTransformComponentSelection::OnStartPlayInEditor()
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{
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SetAllViewportUiVisible(false);
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}
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void EditorTransformComponentSelection::OnStopPlayInEditor()
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{
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SetAllViewportUiVisible(true);
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}
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namespace ETCS
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{
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// little raii wrapper to switch a value from true to false and back
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+9
-1
@@ -128,6 +128,7 @@ namespace AzToolsFramework
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, private ToolsApplicationNotificationBus::Handler
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, private Camera::EditorCameraNotificationBus::Handler
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, private ComponentModeFramework::EditorComponentModeNotificationBus::Handler
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, private EditorEntityContextNotificationBus::Handler
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, private EditorEntityVisibilityNotificationBus::Router
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, private EditorEntityLockComponentNotificationBus::Router
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, private EditorManipulatorCommandUndoRedoRequestBus::Handler
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@@ -264,6 +265,10 @@ namespace AzToolsFramework
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void EnteredComponentMode(const AZStd::vector<AZ::Uuid>& componentModeTypes) override;
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void LeftComponentMode(const AZStd::vector<AZ::Uuid>& componentModeTypes) override;
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// EditorEntityContextNotificationBus overrides ...
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void OnStartPlayInEditor() override;
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void OnStopPlayInEditor() override;
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// Helpers to safely interact with the TransformBus (requests).
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void SetEntityWorldTranslation(AZ::EntityId entityId, const AZ::Vector3& worldTranslation);
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void SetEntityLocalTranslation(AZ::EntityId entityId, const AZ::Vector3& localTranslation);
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@@ -271,9 +276,12 @@ namespace AzToolsFramework
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void SetEntityLocalScale(AZ::EntityId entityId, float localScale);
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void SetEntityLocalRotation(AZ::EntityId entityId, const AZ::Vector3& localRotation);
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// Responsible for keeping the space cluster in sync with the current reference frame.
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//! Responsible for keeping the space cluster in sync with the current reference frame.
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void UpdateSpaceCluster(ReferenceFrame referenceFrame);
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//! Hides/Shows all viewportUi toolbars.
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void SetAllViewportUiVisible(bool visible);
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AZ::EntityId m_hoveredEntityId; //!< What EntityId is the mouse currently hovering over (if any).
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AZ::EntityId m_cachedEntityIdUnderCursor; //!< Store the EntityId on each mouse move for use in Display.
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AZ::EntityId m_editorCameraComponentEntityId; //!< The EditorCameraComponent EntityId if it is set.
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