Automated test for scene files with and without python scripts running python incorrectly (#2373)
* Cleared m_scriptFilename between scene files. This fixes a bug where a Python script file would be run on a scene file that didn't have a script file set. Added a general case version to SceneBuilderWorker.cpp, to make it easy to mark all scene files as dirty. Automated tests for this will come in a separate pull request. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Work in progress automated tests Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Python test done Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Cleaned up test Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed stray ' Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Removed temp code from test Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Command line help options for AP Removed job sorting that wasn't actually sorting jobs Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Changed constant variable names to match coding standards Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -7,6 +7,7 @@
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#
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add_subdirectory(asset_processor_tests)
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add_subdirectory(fbx_tests)
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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## AP Python Tests ##
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_pytest(
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NAME SceneProcessingTests.PythonAssetBuilderTests
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TEST_SUITE main
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PATH ${CMAKE_CURRENT_LIST_DIR}/pythonassetbuildertests.py
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PYTEST_MARKS "not SUITE_sandbox" # don't run sandbox tests in this file
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EXCLUDE_TEST_RUN_TARGET_FROM_IDE
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RUNTIME_DEPENDENCIES
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AZ::AssetProcessorBatch
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AZ::AssetProcessor
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)
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endif()
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+3
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version https://git-lfs.github.com/spec/v1
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oid sha256:f82aecb36faf5cf9f2730e5ad264db38a3a469f8f48aff9b74682d1a32b098f0
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size 11644
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+9
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{
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"values":
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[
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{
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"$type": "ScriptProcessorRule",
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"scriptFilename": "TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/python_builder.py"
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}
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]
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}
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+3
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f82aecb36faf5cf9f2730e5ad264db38a3a469f8f48aff9b74682d1a32b098f0
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size 11644
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+15
@@ -0,0 +1,15 @@
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{
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"values": [
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{
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"$type": "{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup",
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"name": "b_simple_box_no_script",
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"nodeSelectionList": {
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"selectedNodes": [
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{},
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"RootNode",
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"RootNode.Cube"
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]
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}
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}
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]
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}
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+45
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import datetime, uuid, os
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import azlmbr.scene as sceneApi
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import azlmbr.scene.graph
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def output_test_data(scene):
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source_filename = os.path.basename(scene.sourceFilename)
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source_filename = source_filename.replace('.','_')
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log_output_file_name = f"{source_filename}.log"
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log_output_folder = os.path.dirname(scene.sourceFilename)
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log_output_location = os.path.join(log_output_folder, log_output_file_name)
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# Saving a file to the temp folder is the easiest way to have this test communicate
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# with the outer python test.
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with open(log_output_location, "w") as f:
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# Just write something to the file, but the filename is the main information
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# used for the test.
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f.write(f"scene.sourceFilename: {scene.sourceFilename}\n")
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return True
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mySceneJobHandler = None
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def on_update_manifest(args):
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scene = args[0]
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result = output_test_data(scene)
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global mySceneJobHandler
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mySceneJobHandler.disconnect()
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mySceneJobHandler = None
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return result
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def main():
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global mySceneJobHandler
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mySceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler()
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mySceneJobHandler.connect()
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mySceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,94 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Import builtin libraries
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import pytest
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import logging
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import os
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import stat
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# Import LyTestTools
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from ly_test_tools.o3de.asset_processor import AssetProcessor
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from ly_test_tools.o3de import asset_processor as asset_processor_utils
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import ly_test_tools.environment.file_system as fs
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# Import fixtures
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from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
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from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
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# Import LyShared
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from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
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import ly_test_tools.o3de.pipeline_utils as utils
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# Use the following logging pattern to hook all test logging together:
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logger = logging.getLogger(__name__)
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# Configuring the logging is done in ly_test_tools at the following location:
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# ~/dev/Tools/LyTestTools/ly_test_tools/log/py_logging_util.py
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# Helper: variables we will use for parameter values in the test:
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targetProjects = ["AutomatedTesting"]
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@pytest.fixture
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def local_resources(request, workspace, ap_setup_fixture):
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ap_setup_fixture["tests_dir"] = os.path.dirname(os.path.realpath(__file__))
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@pytest.mark.usefixtures("asset_processor")
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@pytest.mark.usefixtures("ap_setup_fixture")
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@pytest.mark.usefixtures("local_resources")
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@pytest.mark.parametrize("project", targetProjects)
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@pytest.mark.assetpipeline
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@pytest.mark.SUITE_main
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class TestsPythonAssetProcessing_APBatch(object):
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@pytest.mark.BAT
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@pytest.mark.assetpipeline
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def test_ProcessAssetWithoutScriptAfterAssetWithScript_ScriptOnlyRunsOnExpectedAsset(self, workspace, ap_setup_fixture, asset_processor):
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# This is a regression test. The situation it's testing is, the Python script to run
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# defined in scene manifest files was persisting in a single builder. So if
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# that builder processed file a.fbx, then b.fbx, and a.fbx has a Python script to run,
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# it was also running that Python script on b.fbx.
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asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene")
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asset_processor_extra_params = [
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# Disabling Atom assets disables most products, using the debugOutput flag ensures one product is output.
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"--debugOutput",
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# By default, if job priorities are equal, jobs run in an arbitrary order. This makes sure
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# jobs are run by sorting on the database source name, so they run in the same order each time
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# when this test is run.
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"--sortJobsByDBSourceName",
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# Disabling Atom products means this asset won't need a lot of source dependencies to be processed,
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# keeping the scope of this test down.
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"--regset=\"/O3DE/SceneAPI/AssetImporter/SkipAtomOutput=true\"",
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# The bug this regression test happened when the same builder processed FBX files with and without Python.
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# This flag ensures that only one builder is launched, so that situation can be replicated.
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"--regset=\"/Amazon/AssetProcessor/Settings/Jobs/maxJobs=1\""]
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result, _ = asset_processor.batch_process(extra_params=asset_processor_extra_params)
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assert result, "AP Batch failed"
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expected_product_list = [
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"a_simple_box_with_script.dbgsg",
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"b_simple_box_no_script.dbgsg"
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]
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missing_assets, _ = utils.compare_assets_with_cache(expected_product_list,
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asset_processor.project_test_cache_folder())
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assert not missing_assets, f'The following assets were expected to be in, but not found in cache: {str(missing_assets)}'
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# The Python script loaded in the scene manifest will write a log file with the source file's name
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# to the temp folder. This is the easiest way to have the internal Python there communicate with this test.
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expected_path = os.path.join(asset_processor.project_test_source_folder(), "a_simple_box_with_script_fbx.log")
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unexpected_path = os.path.join(asset_processor.project_test_source_folder(), "b_simple_box_no_script_fbx.log")
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# Simple check to make sure the Python script in the scene manifest ran on the file it should have ran on.
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assert os.path.exists(expected_path), f"Did not find expected output test asset {expected_path}"
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# If this test fails here, it means the Python script from the first processed FBX file is being run
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# on the second FBX file, when it should not be.
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assert not os.path.exists(unexpected_path), f"Found unexpected output test asset {unexpected_path}"
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