Remove lots of unused things from CrySystem (#765)
Remove lots of unused things from CrySystem
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@@ -272,21 +272,6 @@ namespace Path
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return str;
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}
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//! Set the current mod NAME for editing purposes. After doing this the above functions will take this into account
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//! name only, please!
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void SetModName(const char* input)
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{
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if (
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(!input) ||
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((gEnv) && (gEnv->pSystem) && (!gEnv->pSystem->IsMODValid(input))) // we can only validate
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)
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{
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AZ_Warning("PathUtil", false, "Invalid mod name supplied to SetModName: %s - ignored.", input ? input : "(NULL)");
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return;
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}
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g_currentModName = input;
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}
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//! Get the root folder (in source control or other writable assets) where you should save root data.
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AZStd::string GetEditingRootFolder()
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{
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