Remove lots of unused things from CrySystem (#765)
Remove lots of unused things from CrySystem
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@@ -260,16 +260,6 @@ void CLevelSystem::Rescan(const char* levelsFolder)
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{
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if (levelsFolder)
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{
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if (const ICmdLineArg* pModArg = m_pSystem->GetICmdLine()->FindArg(eCLAT_Pre, "MOD"))
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{
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if (m_pSystem->IsMODValid(pModArg->GetValue()))
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{
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m_levelsFolder.format("Mods/%s/%s", pModArg->GetValue(), levelsFolder);
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m_levelInfos.clear();
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ScanFolder(0, true);
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}
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}
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m_levelsFolder = levelsFolder;
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}
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