Merge pull request #281 from aws-lumberyard-dev/cgalvan/SCSourceFilePicker
Added property handler for SourceHandle type
This commit is contained in:
@@ -193,7 +193,12 @@ namespace ScriptCanvasEditor
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Level", 0x9aeacc13))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/scripting/script-canvas/")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorScriptCanvasComponent::m_sourceHandle, "Script Canvas Source File", "Script Canvas source file associated with this component")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute("BrowseIcon", ":/stylesheet/img/UI20/browse-edit-select-files.svg")
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->Attribute("EditButton", "")
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->Attribute("EditDescription", "Open in Script Canvas Editor")
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->Attribute("EditCallback", &EditorScriptCanvasComponent::OpenEditor)
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->Attribute(AZ::Edit::Attributes::AssetPickerTitle, "Script Canvas")
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->Attribute(AZ::Edit::Attributes::SourceAssetFilterPattern, "*.scriptcanvas")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorScriptCanvasComponent::m_variableOverrides, "Properties", "Script Canvas Graph Properties")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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@@ -227,7 +232,7 @@ namespace ScriptCanvasEditor
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SetName(m_sourceHandle.Path().Filename().Native());
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}
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void EditorScriptCanvasComponent::OpenEditor()
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void EditorScriptCanvasComponent::OpenEditor(const AZ::Data::AssetId&, const AZ::Data::AssetType&)
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{
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AzToolsFramework::OpenViewPane(LyViewPane::ScriptCanvas);
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+1
-1
@@ -67,7 +67,7 @@ namespace ScriptCanvasEditor
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ScriptCanvas::GraphIdentifier GetGraphIdentifier() const override;
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//=====================================================================
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void OpenEditor();
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void OpenEditor(const AZ::Data::AssetId&, const AZ::Data::AssetType&);
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void SetName(AZStd::string_view name) { m_name = name; }
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const AZStd::string& GetName() const;
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@@ -22,6 +22,7 @@
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#include <Editor/SystemComponent.h>
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#include <Editor/View/Dialogs/NewGraphDialog.h>
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#include <Editor/View/Dialogs/SettingsDialog.h>
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#include <Editor/View/Widgets/SourceHandlePropertyAssetCtrl.h>
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#include <Editor/View/Windows/MainWindow.h>
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#include <GraphCanvas/GraphCanvasBus.h>
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#include <LyViewPaneNames.h>
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@@ -119,6 +120,7 @@ namespace ScriptCanvasEditor
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PopulateEditorCreatableTypes();
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AzToolsFramework::RegisterGenericComboBoxHandler<ScriptCanvas::VariableId>();
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AzToolsFramework::PropertyTypeRegistrationMessages::Bus::Broadcast(&AzToolsFramework::PropertyTypeRegistrationMessages::RegisterPropertyType, aznew SourceHandlePropertyHandler());
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SystemRequestBus::Handler::BusConnect();
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ScriptCanvasExecutionBus::Handler::BusConnect();
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@@ -0,0 +1,146 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ScriptCanvas/Components/EditorUtils.h>
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#include <Editor/View/Widgets/SourceHandlePropertyAssetCtrl.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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namespace ScriptCanvasEditor
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{
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SourceHandlePropertyAssetCtrl::SourceHandlePropertyAssetCtrl(QWidget* parent)
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: AzToolsFramework::PropertyAssetCtrl(parent)
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{
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}
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AzToolsFramework::AssetBrowser::AssetSelectionModel SourceHandlePropertyAssetCtrl::GetAssetSelectionModel()
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{
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auto selectionModel = AssetSelectionModel::SourceAssetTypeSelection(m_sourceAssetFilterPattern);
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selectionModel.SetTitle(m_title);
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return selectionModel;
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}
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void SourceHandlePropertyAssetCtrl::PopupAssetPicker()
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{
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// Request the AssetBrowser Dialog and set a type filter
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AssetSelectionModel selection = GetAssetSelectionModel();
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selection.SetSelectedFilePath(m_selectedSourcePath.c_str());
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AZStd::string defaultDirectory;
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if (m_defaultDirectoryCallback)
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{
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m_defaultDirectoryCallback->Invoke(m_editNotifyTarget, defaultDirectory);
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selection.SetDefaultDirectory(defaultDirectory);
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}
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AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, parentWidget());
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if (selection.IsValid())
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{
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const auto source = azrtti_cast<const SourceAssetBrowserEntry*>(selection.GetResult());
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AZ_Assert(source, "Incorrect entry type selected. Expected source.");
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if (source)
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{
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SetSelectedSourcePath(source->GetFullPath());
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}
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}
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}
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void SourceHandlePropertyAssetCtrl::ClearAssetInternal()
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{
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SetSelectedSourcePath("");
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PropertyAssetCtrl::ClearAssetInternal();
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}
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void SourceHandlePropertyAssetCtrl::SetSourceAssetFilterPattern(const QString& filterPattern)
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{
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m_sourceAssetFilterPattern = filterPattern;
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}
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AZ::IO::Path SourceHandlePropertyAssetCtrl::GetSelectedSourcePath() const
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{
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return m_selectedSourcePath;
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}
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void SourceHandlePropertyAssetCtrl::SetSelectedSourcePath(const AZ::IO::Path& sourcePath)
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{
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m_selectedSourcePath = sourcePath;
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AZStd::string displayText;
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if (!sourcePath.empty())
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{
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AzFramework::StringFunc::Path::GetFileName(sourcePath.c_str(), displayText);
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}
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m_browseEdit->setText(displayText.c_str());
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// The AssetID gets ignored, the only important bit is triggering the change for the RequestWrite
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emit OnAssetIDChanged(AZ::Data::AssetId());
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}
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QWidget* SourceHandlePropertyHandler::CreateGUI(QWidget* pParent)
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{
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SourceHandlePropertyAssetCtrl* newCtrl = aznew SourceHandlePropertyAssetCtrl(pParent);
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connect(newCtrl, &SourceHandlePropertyAssetCtrl::OnAssetIDChanged, this, [newCtrl](AZ::Data::AssetId newAssetID)
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{
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(void)newAssetID;
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestWrite, newCtrl);
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::OnEditingFinished, newCtrl);
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});
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return newCtrl;
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}
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void SourceHandlePropertyHandler::ConsumeAttribute(SourceHandlePropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName)
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{
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// Let the AssetPropertyHandlerDefault handle all of the common attributes
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AzToolsFramework::AssetPropertyHandlerDefault::ConsumeAttributeInternal(GUI, attrib, attrValue, debugName);
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if (attrib == AZ::Edit::Attributes::SourceAssetFilterPattern)
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{
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AZStd::string filterPattern;
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if (attrValue->Read<AZStd::string>(filterPattern))
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{
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GUI->SetSourceAssetFilterPattern(filterPattern.c_str());
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}
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}
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}
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void SourceHandlePropertyHandler::WriteGUIValuesIntoProperty(size_t index, SourceHandlePropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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(void)index;
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(void)node;
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auto sourceHandle = SourceHandle(nullptr, {}, GUI->GetSelectedSourcePath());
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auto completeSourceHandle = CompleteDescription(sourceHandle);
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if (completeSourceHandle)
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{
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instance = property_t(*CompleteDescription(sourceHandle));
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}
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else
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{
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instance = property_t();
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}
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}
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bool SourceHandlePropertyHandler::ReadValuesIntoGUI(size_t index, SourceHandlePropertyAssetCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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(void)index;
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(void)node;
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GUI->blockSignals(true);
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GUI->SetSelectedSourcePath(instance.Path());
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GUI->SetEditNotifyTarget(node->GetParent()->GetInstance(0));
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GUI->blockSignals(false);
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return false;
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}
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}
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@@ -0,0 +1,67 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
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#include <Core/Core.h>
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#endif
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namespace ScriptCanvasEditor
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{
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class SourceHandlePropertyAssetCtrl
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: public AzToolsFramework::PropertyAssetCtrl
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(SourceHandlePropertyAssetCtrl, AZ::SystemAllocator, 0);
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SourceHandlePropertyAssetCtrl(QWidget* parent = nullptr);
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AzToolsFramework::AssetBrowser::AssetSelectionModel GetAssetSelectionModel() override;
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void PopupAssetPicker() override;
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void ClearAssetInternal() override;
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void SetSourceAssetFilterPattern(const QString& filterPattern);
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AZ::IO::Path GetSelectedSourcePath() const;
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void SetSelectedSourcePath(const AZ::IO::Path& sourcePath);
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private:
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//! A regular expression pattern for filtering by source assets
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//! If this is set, the PropertyAssetCtrl will be dealing with source assets
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//! instead of a specific asset type
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QString m_sourceAssetFilterPattern;
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AZ::IO::Path m_selectedSourcePath;
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};
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class SourceHandlePropertyHandler
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: QObject
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, public AzToolsFramework::PropertyHandler<SourceHandle, SourceHandlePropertyAssetCtrl>
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(SourceHandlePropertyHandler, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override { return AZ_CRC_CE("SourceHandle"); }
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bool IsDefaultHandler() const override { return true; }
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QWidget* GetFirstInTabOrder(SourceHandlePropertyAssetCtrl* widget) override { return widget->GetFirstInTabOrder(); }
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QWidget* GetLastInTabOrder(SourceHandlePropertyAssetCtrl* widget) override { return widget->GetLastInTabOrder(); }
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void UpdateWidgetInternalTabbing(SourceHandlePropertyAssetCtrl* widget) override { widget->UpdateTabOrder(); }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(SourceHandlePropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, SourceHandlePropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, SourceHandlePropertyAssetCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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}
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