Merge pull request #1989 from aws-lumberyard-dev/cgalvan/gitflow_210708
Merged stabilization/2106 to development
This commit is contained in:
@@ -504,7 +504,7 @@ namespace Physics
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}
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}
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const AZ::Data::Asset<Physics::MaterialLibraryAsset>& MaterialSelection::GetMaterialLibrary()
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AZ::Data::Asset<Physics::MaterialLibraryAsset> MaterialSelection::GetMaterialLibrary()
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{
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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@@ -516,7 +516,7 @@ namespace Physics
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return s_invalidMaterialLibrary;
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}
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const AZ::Data::AssetId& MaterialSelection::GetMaterialLibraryId()
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AZ::Data::AssetId MaterialSelection::GetMaterialLibraryId()
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{
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return GetMaterialLibrary().GetId();
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}
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@@ -306,8 +306,8 @@ namespace Physics
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void SyncSelectionToMaterialLibrary();
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static const AZ::Data::Asset<Physics::MaterialLibraryAsset>& GetMaterialLibrary();
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static const AZ::Data::AssetId& GetMaterialLibraryId();
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static AZ::Data::Asset<Physics::MaterialLibraryAsset> GetMaterialLibrary();
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static AZ::Data::AssetId GetMaterialLibraryId();
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bool AreMaterialSlotsReadOnly() const;
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@@ -116,6 +116,11 @@ namespace AzFramework
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SetFullScreenState(!GetFullScreenState());
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}
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float NativeWindow::GetDpiScaleFactor() const
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{
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return m_pimpl->GetDpiScaleFactor();
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}
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/*static*/ bool NativeWindow::GetFullScreenStateOfDefaultWindow()
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{
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NativeWindowHandle defaultWindowHandle = nullptr;
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@@ -228,4 +233,10 @@ namespace AzFramework
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return false;
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}
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float NativeWindow::Implementation::GetDpiScaleFactor() const
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{
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// For platforms that aren't DPI-aware, we simply return a 1.0 ratio for no scaling
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return 1.0f;
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}
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} // namespace AzFramework
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@@ -128,6 +128,7 @@ namespace AzFramework
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void SetFullScreenState(bool fullScreenState) override;
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bool CanToggleFullScreenState() const override;
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void ToggleFullScreenState() override;
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float GetDpiScaleFactor() const override;
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//! Get the full screen state of the default window.
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//! \return True if the default window is currently in full screen, false otherwise.
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@@ -169,6 +170,7 @@ namespace AzFramework
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virtual bool GetFullScreenState() const;
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virtual void SetFullScreenState(bool fullScreenState);
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virtual bool CanToggleFullScreenState() const;
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virtual float GetDpiScaleFactor() const;
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protected:
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uint32_t m_width = 0;
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@@ -68,6 +68,11 @@ namespace AzFramework
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//! Toggle the full screen state of the window.
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virtual void ToggleFullScreenState() = 0;
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//! Returns a scalar multiplier representing how many dots-per-inch this window has, compared
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//! to a "standard" value of 96, the default for Windows in a DPI unaware setting. This can
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//! be used to scale user interface elements to ensure legibility on high density displays.
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virtual float GetDpiScaleFactor() const = 0;
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};
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using WindowRequestBus = AZ::EBus<WindowRequests>;
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@@ -87,6 +92,9 @@ namespace AzFramework
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//! This is called once when the window is Activated and also called if the user resizes the window.
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virtual void OnWindowResized(uint32_t width, uint32_t height) { AZ_UNUSED(width); AZ_UNUSED(height); };
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//! This is called if the window's underyling DPI scaling factor changes.
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virtual void OnDpiScaleFactorChanged(float dpiScaleFactor) { AZ_UNUSED(dpiScaleFactor); }
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//! This is called when the window is deactivated from code or if the user closes the window.
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virtual void OnWindowClosed() {};
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};
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