Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-10-20 14:10:11 -07:00
parent aabb519452
commit 9e8e08a815
38 changed files with 1657 additions and 31 deletions
@@ -56,9 +56,10 @@ namespace AZ
;
serializeContext->Class<PassSlot>()
->Version(1)
->Version(2)
->Field("Name", &PassSlot::m_name)
->Field("ShaderInputName", &PassSlot::m_shaderInputName)
->Field("ShaderImageDimensionsConstant", &PassSlot::m_shaderImageDimensionsName)
->Field("ShaderInputArrayIndex", &PassSlot::m_shaderInputArrayIndex)
->Field("SlotType", &PassSlot::m_slotType)
->Field("ScopeAttachmentUsage", &PassSlot::m_scopeAttachmentUsage)