Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
@@ -56,9 +56,10 @@ namespace AZ
|
||||
;
|
||||
|
||||
serializeContext->Class<PassSlot>()
|
||||
->Version(1)
|
||||
->Version(2)
|
||||
->Field("Name", &PassSlot::m_name)
|
||||
->Field("ShaderInputName", &PassSlot::m_shaderInputName)
|
||||
->Field("ShaderImageDimensionsConstant", &PassSlot::m_shaderImageDimensionsName)
|
||||
->Field("ShaderInputArrayIndex", &PassSlot::m_shaderInputArrayIndex)
|
||||
->Field("SlotType", &PassSlot::m_slotType)
|
||||
->Field("ScopeAttachmentUsage", &PassSlot::m_scopeAttachmentUsage)
|
||||
|
||||
Reference in New Issue
Block a user