Script Canvas, replace the text replacement system to a JSON file based one (#5228)

It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
This commit is contained in:
Luis Sempé
2021-11-11 11:53:51 -08:00
committed by GitHub
parent 9d93282e42
commit 9e2a3226fd
1382 changed files with 209123 additions and 1515 deletions
@@ -80,7 +80,8 @@ namespace ScriptCanvasEditor
void RegisterCustomNode(AZStd::string_view categoryPath, const AZ::Uuid& uuid, AZStd::string_view name, const AZ::SerializeContext::ClassData* classData);
void RegisterClassNode(const AZStd::string& categoryPath, const AZStd::string& methodClass, const AZStd::string& methodName, const AZ::BehaviorMethod* behaviorMethod, const AZ::BehaviorContext* behaviorContext, ScriptCanvas::PropertyStatus propertyStatus, bool isOverload);
void RegisterMethodNode(const AZ::BehaviorContext& behaviorContext, const AZ::BehaviorMethod& behaviorMethod);
void RegisterGlobalConstant(const AZ::BehaviorContext& behaviorContext, const AZ::BehaviorMethod& behaviorMethod);
void RegisterGlobalConstant(const AZ::BehaviorContext& behaviorContext, const AZ::BehaviorProperty* behaviorProperty, const AZ::BehaviorMethod& behaviorMethod);
void RegisterEBusHandlerNodeModelInformation(AZStd::string_view categoryPath, AZStd::string_view busName, AZStd::string_view eventName, const ScriptCanvas::EBusBusId& busId, const AZ::BehaviorEBusHandler::BusForwarderEvent& forwardEvent);
void RegisterEBusSenderNodeModelInformation(AZStd::string_view categoryPath, AZStd::string_view busName, AZStd::string_view eventName, const ScriptCanvas::EBusBusId& busId, const ScriptCanvas::EBusEventId& eventId, const AZ::BehaviorEBusEventSender& eventSender, ScriptCanvas::PropertyStatus propertyStatus, bool isOverload);