Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
This commit is contained in:
@@ -79,6 +79,9 @@ namespace ScriptCanvasEditor
|
||||
//! Used to make sure assets that are unloaded also get removed from tracking
|
||||
virtual void UntrackAsset([[maybe_unused]] AZ::Data::AssetId assetId) {}
|
||||
|
||||
//! Recreates the view for all tracked assets
|
||||
virtual void RefreshAll() {}
|
||||
|
||||
using AssetList = AZStd::vector<ScriptCanvasMemoryAsset::pointer>;
|
||||
|
||||
// Accessors
|
||||
|
||||
Reference in New Issue
Block a user