Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "{2447798B-B970-FDBA-A2E2-B563513663F0}",
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"context": "ScriptCanvas::Node",
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"variant": "",
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"details": {
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"name": "Spawn",
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"category": "Spawning",
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"tooltip": "Spawns a selected prefab, positioned using the provided transform inputs",
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"subtitle": "Spawning"
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},
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"slots": [
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{
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"key": "Input_Request Spawn",
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"details": {
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"name": "Request Spawn"
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}
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},
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{
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"key": "DataInput_Translation",
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"details": {
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"name": "Translation"
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}
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},
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{
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"key": "DataInput_Rotation",
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"details": {
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"name": "Rotation"
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}
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},
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{
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"key": "DataInput_Scale",
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"details": {
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"name": "Scale"
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}
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},
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{
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"key": "Output_Spawn Requested",
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"details": {
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"name": "Spawn Requested"
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}
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},
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{
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"key": "Output_On Spawn",
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"details": {
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"name": "On Spawn"
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}
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},
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{
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"key": "DataOutput_SpawnedEntitiesList",
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"details": {
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"name": "SpawnedEntitiesList"
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}
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}
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]
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}
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]
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}
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