Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "{C5BDF392-9669-4928-A0F5-F55B8A5B3BAC}",
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"context": "ScriptCanvas::Node",
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"variant": "",
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"details": {
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"name": "While",
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"category": "Logic",
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"subtitle": "Logic"
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},
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"slots": [
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{
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"key": "DataInput_Condition",
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"details": {
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"name": "Condition"
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}
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},
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{
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"key": "Input_In",
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"details": {
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"name": "In"
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}
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},
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{
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"key": "Output_Out",
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"details": {
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"name": "Out",
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"tooltip": "Signalled if the condition is false, or if the loop calls the break node"
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}
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},
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{
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"key": "Output_Loop",
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"details": {
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"name": "Loop",
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"tooltip": "Signalled if the condition is true, and every time the last node of 'Loop' finishes"
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}
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}
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]
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}
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]
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}
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