Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
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{
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"entries": [
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{
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"key": "UiClickableTextBus",
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"context": "EBusSender",
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"variant": "",
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"details": {
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"name": "UiClickableTextBus",
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"category": "UI"
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},
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"methods": [
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{
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"key": "SetClickableTextColor",
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"entry": {
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"name": "In",
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"tooltip": "When signaled, this will invoke Set Clickable Text Color"
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},
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"exit": {
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"name": "Out",
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"tooltip": "Signaled after Set Clickable Text Color is invoked"
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},
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"details": {
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"name": "Set Clickable Text Color",
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"tooltip": "Sets the color of the clickable text, overriding the value from the markup button"
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},
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"params": [
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{
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"typeid": "{72039442-EB38-4D42-A1AD-CB68F7E0EEF6}",
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"details": {
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"name": "ID",
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"tooltip": "The markup ID of the clickable text"
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}
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},
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{
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"typeid": "{7894072A-9050-4F0F-901B-34B1A0D29417}",
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"details": {
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"name": "Color",
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"tooltip": "The color for the clickable text"
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}
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}
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]
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}
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]
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}
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]
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}
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